Does anyone know what a "good" size (mb) of an Android 2d graphical game App would be? I am attempting to get a reasonable idea of what I should expect out of my team for QA reasons.
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Does anyone know what a "good" size (mb) of an Android 2d graphical game App would be? I am attempting to get a reasonable idea of what I should expect out of my team for QA reasons.
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maybe about 400 mb?
Well, Angry Birds is around 40mb I think. We don't expect our app it be as large as that. I think around 20mb is what we should consider our "roof".
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consider 25mb good size to work with
According to me 25 to 30 MB is a "good" size of Android 2D graphical game.
considering the size of your app can you control its size by using different IDE?or any tips to manipulate size of the app? i dont have any idea. i play Final fantasy game and its size 150+mb as i remember,
adding up its APK 20mb. did it rely on how they made the app?
The final size of the app is determined by what gets packed into the final .apk file. The code and resources.
There are many ways to manipulate the size. It depends on the specific app and it's requirements.
--One example: Say you have a decorative border around the window, or an element being displayed.
--It may be possible to store 1/4 of the overall border by reusing the 1/4 four times, flipped or turned to fit.
There are so many ways to decrease the size, its just not possible to list them all, and not every app can benefit from the same tricks.
Android focuses on the mobile platform, and reuse of any resource possible. Through the use of content providers and intents etc, but here again, the possibilities are restricted to the specs of each app on an individual basis. For example your app may allow the user to select an image. There is existing functionality in android to provide things like this that your app can use without adding all of the necessary code to your apk file.
louieseer (May 3rd, 2013)