The program I am currently writing allows users to "select" objects that bounce around the screen. When an object is selected, the program draws a border around it so that the user can know that it is selected. However, the method I currently use to draw the outline, Graphics's drawOval() method, only draws a single pixel border, and this border is often not think enough to distinguish from the actual shape it is meant to outline.
Does anyone know of a way to draw a think border around a shape?