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Thread: Trouble with drawing a heap

  1. #1
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    Default Trouble with drawing a heap

    Hi, I'm trying to build a heap sort Swing application and I decided to keep it simple for now so I'll only heap sort 3 nodes so I got the nodes (yellow circles) to draw and show up as a tree shape (binary heap), and the heap sorting not animation not started yet since I need to display the initial binary heap first but for some reason, when you minimize the Swing application, the yellow circles re-align, why is that so? The complete program below that compiles and runs, appreciate all the help.

    import javax.swing.*;
    import java.awt.*;
    import javax.swing.Timer;
    import java.awt.event.*;
    import java.lang.reflect.InvocationTargetException;
     
    @SuppressWarnings("serial")
    public class Heap_Graphical extends JFrame {
     
    	private int node_height = 30;//imaginary rectangle's ht to draw the circle (node)
    	private int node_width = 30;//imaginary rectangle's width to draw the circle (node)
    	private int canvas_width = 360;//width of JFrame
    	private int canvas_height = 360;//height of JFrame
    	private int start_x = (canvas_width/2) - node_width/2;
    	private int start_y = 10;
    	private int delay = 250;
    	private Color color_arr[] = {Color.BLUE, Color.GREEN};
    	private int cur_index = 0;
    	private int iterations = 0;
    	private Timer t = null;
    	private Color cur_color;
    	private ActionListener updateTask;
    	private int incrementer = 0;//used to alternate b/t odd et even int for which color to use
    	private int level = 0;
    	private int level_capacity = 0;
    	private boolean isInitialHeapCreated = false;
     
    	public Heap_Graphical( )
    	{		
    		this.setDefaultCloseOperation(EXIT_ON_CLOSE);
    		this.setVisible(true);
    		this.setResizable(false);
    		this.add( new Canvas() );
    		this.pack();		
    	}
     
    	//draw the initial binary heap here only
    	private class Canvas extends JPanel
    	{
    		public Canvas() {
    	        setBorder(BorderFactory.createLineBorder(Color.black));
    	    }
     
    	    public Dimension getPreferredSize() {//overridden method (to draw inside Canvas, NOT JFrame)
    	        return new Dimension(360,360);
    	    }
     
    		public void paintComponent(Graphics g)
    		{
    			super.paintComponent(g);
     
    			final Graphics2D g2d = (Graphics2D)g;
     
    			//1st step: draw initial heap
    			//Prob: Why do the nodes change position when the Java application is minimized?
    			if ( !isInitialHeapCreated )//don't redraw initial heap each time (I think this is not proper way, look up)
    			{
    				int num_nodes_drawn = 0;
    				int level_capacity = (int)Math.pow(2, level);//initially @ level 0 we can hold a max of 2^1 or 1 node
    				int cur_num_nodes_at_cur_level = 0;//always reset to 0
    				int subsequent_x_offset = start_x;
     
    				//vars for dealing w/ drawing the txt graphic
     
    				while ( num_nodes_drawn < 3 )//3-nodes for now
    				{
    					//when cur level reached node capacity, update next level's capacity and also update the new position for
    					//	all nodes to be located in next level 
    					if ( cur_num_nodes_at_cur_level == level_capacity )
    					{
    						level += 1;
    						level_capacity = (int)Math.pow(2, level);//update level capacity
    						cur_num_nodes_at_cur_level = 0;//reset for next level where initially no node drawn for next level yet
    						start_x -= 25;
    						start_y += 45;
    						subsequent_x_offset = start_x;//reset x-offset to be based on where 1st node of new level is 
    					}
     
    					//draw first node of new level
    					if ( cur_num_nodes_at_cur_level == 0 )//if there are still nodes and no nodes drawn for cur level yet
    					{						
    						g2d.setColor(Color.YELLOW);
    						g2d.fillOval(start_x, start_y, node_width, node_height);
     
    						g2d.setColor(Color.BLACK);
    						g2d.drawOval(start_x, start_y, node_width, node_height);						
    						cur_num_nodes_at_cur_level++;
    					}
    					else//draw sub-sequent nodes at cur level (displaced by some fixed x-position val)
    					{
    						subsequent_x_offset += 48;
     
    						g2d.setColor(Color.YELLOW);
    						g2d.fillOval(subsequent_x_offset, start_y, node_width, node_height);
     
    						g2d.setColor(Color.BLACK);
    						g2d.drawOval(subsequent_x_offset, start_y, node_width, node_height);
     
    						cur_num_nodes_at_cur_level++;
    					}
     
    					num_nodes_drawn++;	
    				}
    			}//END IF
     
    			//2nd step: animate heap sort (add corresponding arr to show currently sorted end later) (this needs to use the actual
    			//	heap sort of arr to determine how to re-draw the heap sorting animation ) (not sure how to incorporate animation
    			//	after initial heap drawn since the timer needs to be listener in constructor so need to use some boolean...)
     
    		}
    	}
     
    	//entry point
    	public static void main(String[] args) throws InvocationTargetException, InterruptedException
    	{
    		SwingUtilities.invokeLater(new Runnable() {//Q: what' difference w/ SwingUtitilities.invokeLater vs EventQueue.invokeLater? (look up later)
                public void run() {
                     new Heap_Graphical(); 
                }
            });
    	}
    }


  2. #2
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    Default Re: Trouble with drawing a heap

    when you minimize the Swing application, the yellow circles re-align, why is that so?
    What variables' values are changed? Where are they changed? Add some println statements to show when the values are changed.
    If you don't understand my answer, don't ignore it, ask a question.

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