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Thread: JLabel, multiple images?

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    Default JLabel, multiple images?

    Is there any way to put more than one image on a JLabel?

    If not JLabel, what's the best way to put multiple images?

    I'm trying to make a card game, that's the reason.


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    Default Re: JLabel, multiple images?

    Create a single image by creating a BufferedImage and drawing each image onto that BI and then use the BI in the JLabel.
    If you don't understand my answer, don't ignore it, ask a question.

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    tonynsx (November 24th, 2013)

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    Default Re: JLabel, multiple images?

    Or, if you can use standard playing cards (and maybe some not standard) there are open source card back and front images available on the Internet for your use. If you're building your own special cards, I suggest you build and save the card images in advance. Building them on the fly is unnecessary overhead.

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    tonynsx (November 24th, 2013)

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    Default Re: JLabel, multiple images?

    I'll look at the BufferedImage option, I don't know anything about it, so I'll look on YouTube etc.

    I already have the 52 cards images available

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    Default Re: JLabel, multiple images?

    Why are you using a JLabel for displaying images? Why not use a custom JPanel with its own paintComponent() method that draws as many images as you want?
    If you don't understand my answer, don't ignore it, ask a question.

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    Default Re: JLabel, multiple images?

    Quote Originally Posted by Norm View Post
    Why are you using a JLabel for displaying images? Why not use a custom JPanel with its own paintComponent() method that draws as many images as you want?
    Just because that's the only way I've been displaying images in the past programs. I'll look at the paintComponent() also.

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