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Thread: question about transforming Graphics2D

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    Default question about transforming Graphics2D

    When you call the rotate(double) method on a Graphics2D object, and then the translate(int,int), does it translate along the axes of the now rotated origin? I mean, say you called rotate(Math.PI/4) and then translate(10,0), will it translate directly to the right, or diagonally (right and up)?


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    Member Darryl.Burke's Avatar
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    Default Re: question about transforming Graphics2D

    Try it and see for yourself.

    db

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