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Thread: Java Graphics help

  1. #1
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    Default Java Graphics help

    Can anybody help me with this? As part of a worksheet, I have to draw a bullseye using graphics. I can draw the bullseye perfectly but its just full of repetitive code and my heads been puzzled trying to put it all into a loop. Heres the code ( remember im only learning so dont be too harsh ):

     
    import graphics.*;
    public class Q2
    {
    	public static void main(String[] args)
    	{
    		Window w = new Window(500,500);
    		Circle c = new Circle(250, 250, 200);
    		Circle c2 = new Circle(250, 250, 180);
    		w.draw(c);
    		w.draw(c2);
    		w.fill(c);
    		w.clear(c2);
    		Circle d = new Circle(250, 250, 160);
    		Circle d2 = new Circle(250, 250, 140);
    		w.draw(d);
    		w.draw(d2);
    		w.fill(d);
    		w.clear(d2);
    		Circle e = new Circle(250, 250, 120);
    		Circle e2 = new Circle(250, 250, 100);
    		w.draw(e);
    		w.draw(e2);
    		w.fill(e);
    		w.clear(e2);
    		Circle f = new Circle(250, 250, 80);
    		Circle f2 = new Circle(250, 250, 60);
    		w.draw(f);
    		w.draw(f2);
    		w.fill(f);
    		w.clear(f2);
    		Circle g = new Circle(250, 250, 40);
    		Circle g2 = new Circle(250, 250, 20);
    		w.draw(g);
    		w.draw(g2);
    		w.fill(g);
    		w.clear(g2);
    	}
    }

    basically, you have to draw a larger ring, then a smaller one, fill the large one & finally clear the small one. It HAS to be in that order. Thats why im so confused as to how to put all this into a loop. Any help is greatly appreciated, thanks


  2. #2
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    Default Re: Java Graphics help

    Well, the part that is repeated is
            Circle c = new Circle(250, 250, 200);
            Circle c2 = new Circle(250, 250, 180);
            w.draw(c);
            w.draw(c2);
            w.fill(c);
            w.clear(c2);
    and the only thing that changes throughout is the 3rd parameter so make it a variable, and then loop through decrementing it.

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    Default Re: Java Graphics help

    Quote Originally Posted by Zula View Post
    Well, the part that is repeated is
            Circle c = new Circle(250, 250, 200);
            Circle c2 = new Circle(250, 250, 180);
            w.draw(c);
            w.draw(c2);
            w.fill(c);
            w.clear(c2);
    and the only thing that changes throughout is the 3rd parameter so make it a variable, and then loop through decrementing it.
    Window w = new Window(500, 500);
    		for(int i=200; i>=20; i-=20)
    		{
    			Circle c = new Circle(250, 250, i);
    			w.draw(c);
    			w.fill(c);
    			w.clear(c);
    		}

    If I make a loop only decrementing the 3rd parameter it creates all the rings ok but it wont fill & clear them properly. I think i need two sets of circles, with both being drawn, n every 1st circle out of the pair to be filled & and every 2nd to be cleared. Thats the only way the bullseye can be created. Will this need nested loops maybe?

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    Default Re: Java Graphics help

    What are these draw and fill methods? Why don't you override paintComponent of a JPanel?

    If you want help, you should probably provide an SSCCE that demonstrates what you're doing.

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    Default Re: Java Graphics help

    Quote Originally Posted by KevinWorkman View Post
    What are these draw and fill methods? Why don't you override paintComponent of a JPanel?

    If you want help, you should probably provide an SSCCE that demonstrates what you're doing.
    Theyre part of a .jar file we received along with this worksheet. Would it help if i attached it?
    w.draw(c); draws whatever shape you have initialized to variable c.
    w.fill(c); fills this shape(default colour black)
    w.clear(c); will clear the colour

    and apologies for my ignorance but how do i provide a SSCCE?

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    Default Re: Java Graphics help

    This is actually a link that explains what an SSCCE is, I don't know why the forum doesn't make that more obvious: SSCCE

    No, attaching the JAR probably wouldn't help. I was just curious what those methods were actually doing.

    But just looking at your code, you're not doing the equivalent work. Hint: in your original, you had two circles that are were working with each time. In the loop version, you only have one.

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    Default Re: Java Graphics help

    Still use two circles, since the repeated part has two circles.

        for(int i = 200;i>=20;i-=40) {
            Circle c = new Circle(250, 250, i);
            Circle c2 = new Circle(250, 250, i-20);
            w.draw(c);
            w.draw(c2);
            w.fill(c);
            w.clear(c2);
        }

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    Default Re: Java Graphics help

    Hooray spoon feeding

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    mmm.. coffee JavaPF's Avatar
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    Default Re: Java Graphics help

    Thanks for your help with this guys.

    I have moved thread to correct forum - AWT / Java Swing - Java Programming Forums
    Please use [highlight=Java] code [/highlight] tags when posting your code.
    Forum Tip: Add to peoples reputation by clicking the button on their useful posts.

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    Default Re: Java Graphics help

    Quote Originally Posted by KevinWorkman View Post
    Hooray spoon feeding
    Im honestly not looking to be spoon fed i'm just new to learning java n i've found certain things difficult to get my head around. I dont know anybody in my course yet & my lecturer hasnt been too helpful with replying to student queries so i thought this would be a good place to seek help.

    Quote Originally Posted by JavaPF View Post
    Thanks for your help with this guys.

    I have moved thread to correct forum - AWT / Java Swing - Java Programming Forums
    Apologies, I didnt notice this forum.

    Thanks for the help everyone.

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