Hey everyone,
I work for a well known United States based Commercial Airline (which will remain unnamed for legal reasons). In my free time at home, some friends and I have been working on creating an Airline Management Simulation Game. How it works is: a user starts a virtual airline company and competes with other users in a real-to-life simulation of the airline industry. The user has to work to keep their company from going bankrupt by competing in markets, managing markets, utilizing planes, and balancing their company's budgets.
The nature of the virtual industry is determined by historical data from the airline industry, and due to data restrictions, the virtual industry is limited to just the United States (including Puerto Rico, Hawaii, and Alaska). Several complex models have been created to mirror the real world as much as possible; such as: demand models, passenger behavior models, fuel-burn models, cost models, and a bunch of others.
The simulation will be embedded in a website. Each user will have access to their company via a username and password login. Being more of a simulation than a game, and being against other humans, we are expecting to have it set up in a way where time (in the simulation) is incremented once a day (in the real world). Each simulated time period is equal to one month in the game, so 1 day (real world) = 1 month (simulated world). That way users will have enough time to manage their companies before time advances. And, for the foreseeable future, it will be free to play.
It is important to note that within the first year of the simulation, it does not meet real-world behavior because the simulated world is void of competition and thus monopolistic power is very significant. However as the game progresses and competition begins to build, the game begins to react similar to real life.
Hopefully within the next month we will have a test version of the game working on our website. What I'm looking for is a couple volunteers who would be interested in helping us test the simulated environment (not offering pay, we don't have any funds to offer). Volunteers should be aware that the simulation may restart several times during testing to make changes and additions to the program. We have a offline version of the game where people can compete against computer players (who are extremely good). If someone volunteering to help us out would like a copy of the offline version (with setup instructions and whatnot) to play around with while we finish with the online version, I will be happy to send a copy. The interface and dynamics of playing are slightly different than what the online version will look like, but it can be helpful to give you an idea of how managing the airline works.
Respond to the post if you think you would be interested in giving it a try.