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Thread: accessing elements in a 2d ArrayList

  1. #1
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    Default accessing elements in a 2d ArrayList

    well, im almost done with my map editor except for one pretty big thing... i am having problems with drawing on the 2d ArrayList.

    i start out by declaring and instantiating the 2d arraylist.
    private ArrayList<ArrayList<Integer>> tileMap;
    public TileMap(int rows, int columns){
            for(int r=0;r<rows;r++){
        		tileMap.add(new ArrayList<Integer>());
        		for(int c=0;c<columns;c++)
        			tileMap.get(r).add(-1);
    }
    i added a getTile(row,col) and a setTile(row,col,tile) method to make the rest of the code look cleaner
    public void setTile(int row,int col,int number){
        	if(row>=0 && col>=0 && row<rows && col<columns)
        		tileMap.get(row).set(col,number);
       }
    public int getTile(int row,int col){
        	return tileMap.get(row).get(col);
       }


    then everything gets messed up when it draws. ive been trying very hard to figure it out but am having some difficulty.

    public void mouseDragged(MouseEvent e){
    	if(getTile(e.getY()/tileSet.tileHeight(),e.getX()/tileSet.tileWidth())!=tilePane.getCurrentTile())//if not already currentTile
    	            setTile(e.getY()/tileSet.tileHeight(),e.getX()/tileSet.tileWidth(),tilePane.getCurrentTile());//make it currentTile
        	}

    the x and y cords are flipped when drawing, but i feel that everything should be working as is.


  2. #2
    Senile Half-Wit Freaky Chris's Avatar
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    Default Re: accessing elements in a 2d ArrayList

    maybe you are passing row and coloumn the wrong way around?

  3. #3
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    Default Re: accessing elements in a 2d ArrayList

    thats what i thought but it seemed right, ill check again

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