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Thread: Need help finding a problem with a few game classes one of them being an applet.

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    Default Need help finding a problem with a few game classes one of them being an applet.

    I'm having an annoying issue where one of my classes is causing my applet not to run.

    I've narrowed down the issue to the ImageEntity class and I'm stumped as to where the problem is in it and how to make it go away.

    The class was originally setup to be used by a JFrame but I've been trying to make it usable to the applet but it doesn't seem to be working.

    Here's the code:

    [Java] ThreeJavaClassesIssue - Pastebin.com

    I've only included the classes that are having the issue but there are a few others I could post the code for if needed.

    All three of these classes are from various class projects and the book we are working from never made any mention of an issue like this at the current time and most likely assumed we would know what we were doing by this point. Obviously not.
    Last edited by StormWingDelta; February 24th, 2012 at 12:03 AM. Reason: Errors


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    Default Re: Need help finding a problem with a few game classes one of them being an applet.

    Is there an error or anything? You just say it causes your applet not to run. Is there any way to can elaborate? It will make it easier for us to help you.

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    Default Re: Need help finding a problem with a few game classes one of them being an applet.

    The applet won't initialize when run with the ImageEntity class. It doesn't say any errors at all and would be nice if it did. I'm trying to switch it over to ImageIO at the moment but I'm more confused than ever.

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    Default Re: Need help finding a problem with a few game classes one of them being an applet.

    Solved the issue. I can't believe how simple it was to solve. Me and the teacher went and downloaded the source code for the project that the book was showing and all they did was drop all the things to do with JFrame and replace them with Applet.
    The book never mentioned to do this but the source code shows it was done.

    I still want to figure out a way of using ImageIO the same way this class is used though. Any ideas?

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    Default Re: Need help finding a problem with a few game classes one of them being an applet.

    a way of using ImageIO
    Please explain.
    Post the code that shows the problem and explain how it is being used.

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    Default Re: Need help finding a problem with a few game classes one of them being an applet.

    Here's the fixed code for the Image Class.
    It gets an image from file and displays it in an applet that it is being used with.
    It works fine but could use some tweaks to be a bit more useful.
     
    import java.awt.*;
    import java.awt.Graphics2D;
    import java.awt.geom.*;
    import java.applet.*;
    import java.net.*;
     
    public class ImageEntity extends BaseGameEntity {
        //variables
        private Image image;
        private Applet applet;
        private AffineTransform at;
        private Graphics2D g2d;
     
        //default constructor
        ImageEntity(Applet a) {
            applet = a;
            setImage(null);
            setAlive(true);
        }
     
        //sets and returns the entity's image object
        public Image getImage() { return image; }
        public void setImage(Image image) { this.image = image; }
     
        //returns the width and height of the entity
        public int width() {
            return getImage().getWidth(applet);
        }
        public int height() {
            return getImage().getHeight(applet);
        }
     
        //returns the center of the entity in pixels
        public double getCenterX() {
            return getX() + width() / 2;
        }
        public double getCenterY() {
            return getY() + height() / 2;
        }
     
        //set reference to the drawing object
        public void setGraphics(Graphics2D g) {
            g2d = g;
        }
     
         private URL getURL(String filename) {
             URL url = null;
             try {
                 url = this.getClass().getResource(filename);
             }
             catch (Exception e) { }
             return url;
         }
     
        //load an image file
        public void load(String filename) {
            setImage(applet.getImage(getURL(filename)));
            while(getImage().getWidth(applet) <= 0);
            double x = applet.getSize().width/2  - width()/2;
            double y = applet.getSize().height/2 - height()/2;
            at = AffineTransform.getTranslateInstance(x, y);
        }
     
        //move and rotate the entity
        public void transform() {
            at.setToIdentity();
            at.translate((int)getX() + width()/2, (int)getY() + height()/2);
            at.rotate(Math.toRadians(getFaceAngle()));
            at.translate(-width()/2, -height()/2);
        }
     
        //draw the entity
        public void draw() {
            g2d.drawImage(getImage(), at, applet);
        }
     
        //bounding rectangle
        public Rectangle getBounds() {
            return new Rectangle((int)getX(),(int)getY(),width(),height());
        }
     
    }

    What I'm confused about is how to use ImageIO to do the same thing and make use of things like RescaleOp at the same time for things like a cloaking system for sprites.

    I've seen some codes for this I'm just not sure how to use them.
    Last edited by StormWingDelta; February 24th, 2012 at 09:36 PM. Reason: Fixing

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    Default Re: Need help finding a problem with a few game classes one of them being an applet.

    how to use ImageIO to do the same thing
    Did you read the API doc for ImageIO and do you have any questions about how to use it.

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