I tried setting up JOGL with eclipse, and followed the instructions on this website. However, I ended up with the same error when i try running the windows initializer and the applet initializer:
java.lang.UnsatisfiedLinkError: no jogl in java.library.path at java.lang.ClassLoader.loadLibrary(Unknown Source) at java.lang.Runtime.loadLibrary0(Unknown Source) at java.lang.System.loadLibrary(Unknown Source) at com.sun.opengl.impl.NativeLibLoader.loadLibraryInternal(NativeLibLoader.java:189) at com.sun.opengl.impl.NativeLibLoader.access$000(NativeLibLoader.java:49) at com.sun.opengl.impl.NativeLibLoader$DefaultAction.loadLibrary(NativeLibLoader.java:80) at com.sun.opengl.impl.NativeLibLoader.loadLibrary(NativeLibLoader.java:103) at com.sun.opengl.impl.NativeLibLoader.access$200(NativeLibLoader.java:49) at com.sun.opengl.impl.NativeLibLoader$1.run(NativeLibLoader.java:111) at java.security.AccessController.doPrivileged(Native Method) at com.sun.opengl.impl.NativeLibLoader.loadCore(NativeLibLoader.java:109) at com.sun.opengl.impl.windows.WindowsGLDrawableFactory.<clinit>(WindowsGLDrawableFactory.java:60) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Unknown Source) at javax.media.opengl.GLDrawableFactory.getFactory(GLDrawableFactory.java:106) at javax.media.opengl.GLCanvas.chooseGraphicsConfiguration(GLCanvas.java:520) at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:131) at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:90) at test.Lesson01Applet.init(Lesson01Applet.java:25) at sun.applet.AppletPanel.run(Unknown Source) at java.lang.Thread.run(Unknown Source)
Is there something wrong with the website instructions (I'm using Eclipse Ganymede and Java 1.6, along with JOGL 1.1.1). Also, is there another (possibly better) way to interface OpenGL with Java?