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Thread: Server-client ping system won't work. (message being sent but not received)

  1. #1
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    Default Server-client ping system won't work. (message being sent but not received)

    Hello
    I am currently making a game in java for a school project, but I have got a problem. I am currently trying to set up an online connection system, that pings to see if the connection is still alive. But somehow the ping-message is not received. This is the code in the server for receiving the ping: https://github.com/dvdbrander/WvW_Se...in/Client.java and this is the code that sends it: https://github.com/dvdbrander/WvW/bl...onnection.java

    client
    package online;
     
    import java.io.IOException;
    import java.io.InputStreamReader;
    import java.io.PrintWriter;
    import java.net.Socket;
    import java.net.UnknownHostException;
    import java.util.concurrent.CopyOnWriteArrayList;
     
    import launcher.MainThread;
     
    public class Connection extends Thread{
    	Socket socket;
    	private String host = "localhost";
    	private InputStreamReader in;
    	private PrintWriter out;
    	@SuppressWarnings("unused")
    	private Online online;
    	private MainThread main;
    	private CopyOnWriteArrayList<String> messages = new CopyOnWriteArrayList<String>();
    	private long lastPinged;
     
    	public void init(Online online, MainThread main){
    		this.online = online;
    		this.main = main;
    	}
     
    	public void connect() {
    		try {
    			socket = new Socket(host ,25367);
    			in = new InputStreamReader(socket.getInputStream());
    			out = new PrintWriter(socket.getOutputStream(),true);
    		} catch (UnknownHostException e) {
    			System.out.println("Could not connect.");
    			e.printStackTrace();
    		} catch (IOException e) {
    			System.out.println("Could not connect.");
    			e.printStackTrace();
    		}
    		System.out.println("Connected");
     
    	}
     
    	public void ping() {
    		out.println("1|"+System.currentTimeMillis());
    		out.flush();
    		System.out.println("ping...");
    		lastPinged = System.currentTimeMillis();
    	}
     
    	public void update(){
     
    	}
     
    	@Override
    	public void run() {
    		while (main.isRunning()){
    			if (System.currentTimeMillis() - lastPinged >= 1000){
    				ping();
    			}
    			try {
    				if (in.ready()){
    					String string = "";
    					int chr = in.read();
    					while (chr != -1){
    						string += Character.toString((char) chr);
    					}
    					messages.add(string);
    					System.out.println(string);
    				}
    			} catch (IOException e) {
    				e.printStackTrace();
    			}
    		}
    	}
     
     
    }
    server
    package main;
     
    import java.io.IOException;
    import java.io.InputStreamReader;
    import java.io.PrintWriter;
    import java.net.Socket;
     
    public class Client extends Thread{
     
    	private Socket socket;
    	private Main main;
    	private InputStreamReader in;
    	private PrintWriter out;
     
    	public Client(Socket socket, Main main) {
    		this.socket = socket;
    		this.main = main;
    	}
     
    	public void init(){
    		System.out.println("Client connected: "+socket.getInetAddress()+":"+socket.getPort());
    		try {
    			in = new InputStreamReader(socket.getInputStream());
    			out = new PrintWriter(socket.getOutputStream(),true);
    		} catch (IOException e) {
    			e.printStackTrace();
    		}
    	}
     
    	@Override
    	public void run() {
    		while (main.isRunning()){
    			try {
    				if (in.ready()){
    					String string = "";
    					int chr = in.read();
    					while (chr != -1){
    						string += Character.toString((char) chr);
    					}
    					System.out.println(string);
    				}
    			} catch (IOException e) {
    				e.printStackTrace();
    			}
    		}
    	}
     
     
     
    }
    Does anybody have an idea why it won't receive anything?
    Thanks.
    Last edited by d4dev; June 3rd, 2012 at 01:39 PM.


  2. #2
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    Default Re: Server-client ping system won't work. (message being sent but not received)

    Please post the code on the forum.
    If you don't understand my answer, don't ignore it, ask a question.

  3. #3
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    Default Re: Server-client ping system won't work. (message being sent but not received)

    Did that, all other code is still visible in the github.

  4. #4
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    Default Re: Server-client ping system won't work. (message being sent but not received)

    The posted code does not compile because of missing classes.

    Try making a small program that compiles, executes and shows the problem.
    Last edited by Norm; June 3rd, 2012 at 01:51 PM.
    If you don't understand my answer, don't ignore it, ask a question.

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    Default Re: Server-client ping system won't work. (message being sent but not received)

    Why whould you need to compile it? I really do think it's something little I've looked over since it almost always is... And it doesn't give an error or so, it just never says anything in the server while it does say "ping..."in the client once per second.

  6. #6
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    Default Re: Server-client ping system won't work. (message being sent but not received)

    I let the computer tell me what is wrong. Too easy to misread code.
    Also you cant always tell if something important is missing. Having all the code keeps that from happening.
    If only the posted code is needed to find the problem, can you modify it and add to ti so that it compiles, executes and shows the problem?
    Last edited by Norm; June 3rd, 2012 at 03:11 PM.
    If you don't understand my answer, don't ignore it, ask a question.

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    Default Re: Server-client ping system won't work. (message being sent but not received)

    Ok, but I have to go in a hurry now, forgot the time. Ill make a compiling version later.

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    Default Re: Server-client ping system won't work. (message being sent but not received)

    Okay, I made it so it can compile.
    server
    clientaccepter.java, accepts incoming connections
    package server;
     
    import java.io.IOException;
    import java.net.ServerSocket;
    import java.net.Socket;
     
    public class ClientAccepter extends Thread{
     
    	public static void main(String[] args) {
    		new ClientAccepter();
    	}
     
    	ServerSocket server = null;
     
    	public ClientAccepter() {
    		init();
    		this.start();
    	}
     
     
    	public void init() {
    		try {
    			server = new ServerSocket(25367);
    		} catch (IOException e) {
    			System.out.println("Could not listen on port 25367");
    			System.exit(-1);
    		}
    	}
     
    	@Override
    	public void run() {
    		while (true){
    			try {
    				Socket clientsocket = server.accept();
    				Client client = new Client(clientsocket);
    				client.init();
    				((Thread)client).start();
    			} catch (IOException e) {
    				e.printStackTrace();
    			}
     
    		}
    	}
     
    }
    client.java, maintains the connections
    package server;
     
    import java.io.IOException;
    import java.io.InputStreamReader;
    import java.io.PrintWriter;
    import java.net.Socket;
     
     
    public class Client extends Thread{
    	private InputStreamReader in;
    	private PrintWriter out;
    	private Socket socket;
     
    	public Client(Socket socket) {
    		this.socket = socket;
    	}
     
    	public void init(){
    		System.out.println("Client connected: "+socket.getInetAddress()+":"+socket.getPort());
    		try {
    			in = new InputStreamReader(socket.getInputStream());
    			out = new PrintWriter(socket.getOutputStream(),true);
    		} catch (IOException e) {
    			e.printStackTrace();
    		}
    	}
     
    	@Override
    	public void run() {
    		while (true){
    			try {
    				if (in.ready()){
    					String string = "";
    					int chr = in.read();
    					while (chr != -1){
    						string += Character.toString((char) chr);
    					}
    					System.out.println(string);
    				}
    			} catch (IOException e) {
    				e.printStackTrace();
    			}
    		}
    	}
     
    }
    client
    connection.java, connects and pings
    package client;
     
    import java.io.IOException;
    import java.io.InputStreamReader;
    import java.io.PrintWriter;
    import java.net.Socket;
    import java.net.UnknownHostException;
    import java.util.concurrent.CopyOnWriteArrayList;
     
     
    public class Connection extends Thread{
     
    	/**
    	 * @param args
    	 */
    	public static void main(String[] args) {
    		new Connection();
    	}
     
    	public Connection() {
    		connect();
    		((Thread)this).start();
    	}
     
    	Socket socket;
    	private String host = "localhost";
    	private InputStreamReader in;
    	private PrintWriter out;
    	private CopyOnWriteArrayList<String> messages = new CopyOnWriteArrayList<String>();
    	private long lastPinged;
     
     
    	public void connect() {
    		try {
    			socket = new Socket(host ,25367);
    			in = new InputStreamReader(socket.getInputStream());
    			out = new PrintWriter(socket.getOutputStream(),true);
    		} catch (UnknownHostException e) {
    			System.out.println("Could not connect.");
    			e.printStackTrace();
    		} catch (IOException e) {
    			System.out.println("Could not connect.");
    			e.printStackTrace();
    		}
    		System.out.println("Connected");
     
    	}
     
    	public void ping() {
    		out.println("1|"+System.currentTimeMillis());
    		out.flush();
    		System.out.println("ping...");
    		lastPinged = System.currentTimeMillis();
    	}
     
    	public void update(){
     
    	}
     
    	@Override
    	public void run() {
    		while (true){
    			if (System.currentTimeMillis() - lastPinged >= 1000){
    				ping();
    			}
    			try {
    				if (in.ready()){
    					String string = "";
    					int chr = in.read();
    					while (chr != -1){
    						string += Character.toString((char) chr);
    					}
    					messages.add(string);
    					System.out.println(string);
    				}
    			} catch (IOException e) {
    				e.printStackTrace();
    			}
    		}
    	}
     
    }

  9. #9
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    Default Re: Server-client ping system won't work. (message being sent but not received)

    Try debugging the code by adding lots of println statements to show where the code is executing and to show the values of all the variables as their values change. The print out will show you where the problem is.
    If you don't understand my answer, don't ignore it, ask a question.

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    Default Re: Server-client ping system won't work. (message being sent but not received)

    The problem is, I already did that and it did say ping... in the client, and in the server the while loop was running... I'll try it again.

  11. #11
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    Default Re: Server-client ping system won't work. (message being sent but not received)

    Did you add enough printlns to show what the code is doing and how the values of variables change?
    If you don't understand my answer, don't ignore it, ask a question.

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    Default Re: Server-client ping system won't work. (message being sent but not received)

    Probably not...

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    Default Re: Server-client ping system won't work. (message being sent but not received)

    Hey, it gets stuck in the while loop...
    if (in.ready()){
    					System.out.println("in ready...");
    					String string = "";
    					int chr = in.read();
    					while (chr != -1){
    						string += Character.toString((char) chr);
    					        chr = in.read();//Forgot this one.... Supid...
    					}
    					System.out.println("a"+string);
    				}
    Why?
    Shouldn't in.read give -1 when it reaches the end?
    Edit:
    Ow wait, it keeps reading one, probably some in.next() or so I forgot... Searching...

    Edit 2:
    I found it. Most stupid mistake ever. However, I did expect something like this to be the problem. Thanks
    Last edited by d4dev; June 4th, 2012 at 09:05 AM.

  14. #14
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    Default Re: Server-client ping system won't work. (message being sent but not received)

    What is the value of chr? Cast it to char when you print it.
    If you don't understand my answer, don't ignore it, ask a question.

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    Default Re: Server-client ping system won't work. (message being sent but not received)

    d4dev
    I see you have 3 diff. threads. 1 server (ClientAccepter), 1 Connection and 1 Client...
    I see how the server accepts an incomming request and starts the Client thread...
    But I don't know where the Connection is invoked...
    Your server can receive an incoming request only if this Connection thread is started somewhere...then your Client thread is started...when your client is started IT PINGS !

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    Default Re: Server-client ping system won't work. (message being sent but not received)

    d4dev
    I review your codes and don't find the relationship between the thread Connection and the Client+ClientAccepter thread. May I give you a hint? Don't use excessive threads. They can cause lots of hidden problems (e.g. Synchronization)

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