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Thread: Sending data too fast

  1. #1
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    Default Sending data too fast

    I have a Java game that connects to a C/C++ server.

    When I send the packets all at once, they don't get through.

    But when I send them with a 100 ms delay in between, they get through.

    The result is really slow (~1000 bytes/30 seconds).

    How can I fix this?


  2. #2
    Super Moderator Norm's Avatar
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    Default Re: Sending data too fast

    Can you make a small program that compiles, executes and shows the problem?

    they don't get through.
    Can you explain what happens? For example:
    All the packets are lost.
    everything after packet 22 is lost
    Only part of some packets get there
    There is junk in some of the packets
    Last edited by Norm; August 10th, 2012 at 04:30 PM.
    If you don't understand my answer, don't ignore it, ask a question.

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