Welcome to the Java Programming Forums


The professional, friendly Java community. 21,500 members and growing!


The Java Programming Forums are a community of Java programmers from all around the World. Our members have a wide range of skills and they all have one thing in common: A passion to learn and code Java. We invite beginner Java programmers right through to Java professionals to post here and share your knowledge. Become a part of the community, help others, expand your knowledge of Java and enjoy talking with like minded people. Registration is quick and best of all free. We look forward to meeting you.


>> REGISTER NOW TO START POSTING


Members have full access to the forums. Advertisements are removed for registered users.

Results 1 to 6 of 6

Thread: Weird Error with java objectoutput/input streams

  1. #1
    Junior Member
    Join Date
    Mar 2013
    Posts
    4
    Thanks
    1
    Thanked 0 Times in 0 Posts

    Default Weird Error with java objectoutput/input streams

    Hello,

    I am currently testing some networking with java as im going to start implementing it into XNA soon.

    So far, I've had quite a bit of success, but im starting from scratch and couldn't find enough examples, so i did some research on network loops, etc..

    anyways, I'm getting a weird error, I'll put my code into a couple of code blocks below, as well as the error I'm recieving at the end.


    --------------------THE CLIENT THREAD ON SERVER SIDE --------------------
    package OnlineGameTest;
    //The client that will communicating to the server.
     
     
    import java.awt.*;
    import java.awt.event.*;
    import java.io.*;
    import java.net.*;
    import java.util.ArrayList;
     
    import javax.swing.*;
     
    public class ClientGame extends JComponent implements ActionListener,
    		KeyListener {
    	Dimension clientBounds = new Dimension(600, 600);
    	int x = 100;
    	int y = 100;
    	int moveSpeed = 5;
    	Timer time;
    	Rectangle playerSize = new Rectangle(32, 32);
    	Socket serverSocket;
    	ObjectOutputStream os;
    	ObjectInputStream is;
    	PlayerData player = new PlayerData(100, 100, (byte) 0);
    	ArrayList<Byte> keyBuffer = new ArrayList<Byte>();
    	ArrayList<PlayerData> players = new ArrayList<PlayerData>();
    	int numbPlayers = 0;
    	boolean Up = false;
    	boolean Down = false;
    	boolean Left = false;
    	boolean Right = false;
    	// ----KEY CODES FOR BUFFER
    	public final byte UP_PRESSED = 10;
    	public final byte DOWN_PRESSED = 11;
    	public final byte LEFT_PRESSED = 12;
    	public final byte RIGHT_PRESSED = 13;
    	public final byte UP_RELEASED = 14;
    	public final byte DOWN_RELEASED = 15;
    	public final byte LEFT_RELEASED = 16;
    	public final byte RIGHT_RELEASED = 17;
     
    	Runnable networkLoop = new Runnable() {
     
    		@Override
    		public void run() {
    			try {
    				while (true) {
    					System.out.println("im in the loop!");
    					if (keyBuffer.size() > 0) {
    						// System.out.println("Keybuffer size: " +
    						// keyBuffer.size());
    						for (int i = 0; i < keyBuffer.size(); i++) {
    							if (keyBuffer.get(i) != null) {
    								switch (keyBuffer.get(i)) {
    								case UP_PRESSED:
    									os.writeByte(UP_PRESSED);
    									System.out.println("sent up!");
    									break;
    								case UP_RELEASED:
    									os.writeByte(UP_RELEASED);
    									break;
    								case DOWN_PRESSED:
    									os.writeByte(DOWN_PRESSED);
    									break;
    								case DOWN_RELEASED:
    									os.writeByte(DOWN_RELEASED);
    									break;
    								case LEFT_PRESSED:
    									os.writeByte(LEFT_PRESSED);
    									break;
    								case LEFT_RELEASED:
    									os.writeByte(LEFT_RELEASED);
    									break;
    								case RIGHT_PRESSED:
    									os.writeByte(RIGHT_PRESSED);
    									break;
    								case RIGHT_RELEASED:
    									os.writeByte(RIGHT_RELEASED);
    									break;
    								default:
    									System.out
    											.println("At least im doing something");
    									break;
    								}
    							}
    							os.flush();
    							keyBuffer.clear();
    						}
    					} else {
    						os.writeByte(0); // tell it at least connected
    						os.flush();
    					}
    					byte packetSize = is.readByte();
    					System.out.println(" : " + packetSize);
    					for (int i = 0; i < packetSize; i++) {
    						int theByte = is.read();
    						System.out.println("the byte: " + theByte);
    						switch (theByte) {
    						case 1:
    							System.out.println((String) is.readObject());
    							break;
     
    						case 2:
    							System.out.println("got player coords");
    							player.x = is.readFloat();
    							player.y = is.readFloat();
     
    							break;
    						case 3:
     
    							int numbPlayers = is.readByte();
    							for (int ii = 0; ii < numbPlayers; ii++) {
    								byte id = is.readByte();
    								int playerIndex = -1;
    								for (int iii = 0; iii < players.size(); iii++) {
    									if (players.get(iii).ID == id) {
    										playerIndex = ii;
    										players.get(iii).x = is.readFloat();
    										players.get(iii).y = is.readFloat();
    										break;
    									}
    								}
     
    								if (playerIndex == -1) {
    									numbPlayers += 1;
    									float x = is.readFloat();
    									float y = is.readFloat();
    									players.add(new PlayerData(x, y, id));
    								}
    							}
     
    						default:
    							System.out.println("shootin blanks");
    							break;
    						}
     
    					}
    				}
     
    			} catch (Exception e) {
    				e.printStackTrace();
    			}
     
    		}
     
    	};
     
    	Runnable send = new Runnable() {
     
    		@Override
    		public void run() {
    			try {
    				while (true) {
     
    				}
    			} catch (Exception e) {
    				e.printStackTrace();
    			}
     
    		}
     
    	};
     
    	public ClientGame() {
    		setVisible(true);
    		setPreferredSize(clientBounds);
    		setFocusable(true);
    		requestFocus();
    	}
     
    	public void Initialize() {
    		addKeyListener(this);
    		time = new Timer(17, this);
    		time.start();
    		requestFocus();
    		setUpConnection("127.0.0.1", 40046);
    	}
     
    	public void paintComponent(Graphics g) {
    		// TODO Auto-generated method stub
    		Graphics2D g2 = (Graphics2D) g;
    		g2.setColor(Color.orange);
    		g2.fillRect(0, 0, getWidth(), getHeight());
    		g2.setColor(Color.black);
     
    		g2.fillRect((int) player.x, (int) player.y, playerSize.width,
    				playerSize.height);
    		g2.setColor(Color.GRAY);
    		for (int i = 0; i < players.size(); i++) {
    			g2.fillRect((int) players.get(i).x, (int) players.get(i).y,
    					playerSize.width, playerSize.height);
    			g2.drawString(String.valueOf((int) players.get(i).ID),
    					(int) players.get(i).x, (int) players.get(i).y);
    		}
    	}
     
    	@Override
    	public void actionPerformed(ActionEvent e) {
    		if (e.getSource() == time) {
    			repaint();
    		}
     
    	}
     
    	@Override
    	public void keyTyped(KeyEvent e) {
     
    	}
     
    	@Override
    	public void keyPressed(KeyEvent e) {
    		if (e.getKeyCode() == KeyEvent.VK_UP && !Up) {
    			Up = true;
    			keyBuffer.add(UP_PRESSED);
    		}
    		if (e.getKeyCode() == KeyEvent.VK_DOWN && !Down) {
    			Down = true;
    			keyBuffer.add(DOWN_PRESSED);
    		}
    		if (e.getKeyCode() == KeyEvent.VK_RIGHT && !Right) {
    			Right = true;
    			keyBuffer.add(RIGHT_PRESSED);
    		}
    		if (e.getKeyCode() == KeyEvent.VK_LEFT && !Left) {
    			Left = true;
    			keyBuffer.add(LEFT_PRESSED);
    		}
     
    	}
     
    	@Override
    	public void keyReleased(KeyEvent e) {
    		if (e.getKeyCode() == KeyEvent.VK_UP) {
    			Up = false;
    			keyBuffer.add(UP_RELEASED);
    		}
    		if (e.getKeyCode() == KeyEvent.VK_DOWN) {
    			Down = false;
    			keyBuffer.add(DOWN_RELEASED);
    		}
    		if (e.getKeyCode() == KeyEvent.VK_RIGHT) {
    			Right = false;
    			keyBuffer.add(RIGHT_RELEASED);
    		}
    		if (e.getKeyCode() == KeyEvent.VK_LEFT) {
    			Left = false;
    			keyBuffer.add(LEFT_RELEASED);
    		}
     
    	}
     
    	public void setUpConnection(String ServerName, int port) {
    		try {
    			serverSocket = new Socket(ServerName, port);
    			os = new ObjectOutputStream(serverSocket.getOutputStream());
    			is = new ObjectInputStream(serverSocket.getInputStream());
    			Thread NetworkLoop = new Thread(networkLoop);
    			NetworkLoop.start();
    		} catch (Exception e) {
    			e.printStackTrace();
    		}
    	}
     
    }

    ----------------THE CLIENT THREAD ON THE SERVER SIDE -----------------

    package OnlineGameTest;
     
    import java.io.IOException;
    import java.io.ObjectInputStream;
    import java.io.ObjectOutputStream;
    import java.net.Socket;
    import java.util.ArrayList;
     
    public class ClientHandler {
    	public static Socket socket;
    	public static boolean Connected;
    	ObjectInputStream is;
    	ObjectOutputStream os;
    	PlayerData player;
    	public static int clientID;
    	boolean moveUp = false;
    	boolean moveDown = false;
    	boolean moveRight = false;
    	boolean moveLeft = false;
    	float playerSpeed = 5;
    	float oldX = 0f;
    	float oldY = 0f;
    	ArrayList<Byte> commandBuffer = new ArrayList<Byte>();
    	ArrayList<ClientHandler> tempClients = new ArrayList<ClientHandler>();
     
    	public ClientHandler(Socket clientSocket, int ID) {
     
    		this.socket = clientSocket;
    		player = new PlayerData(20f, 20f, (byte) ID);
    		Connected = true;
    		clientID = ID;
    		try {
    			is = new ObjectInputStream(clientSocket.getInputStream());
    			os = new ObjectOutputStream(clientSocket.getOutputStream());
    		} catch (IOException e) {
    			e.printStackTrace();
    		}
    		Thread Networking = new Thread(networkLoop);
    		Networking.start();
    	}
     
    	public void Update() {
    		// System.out.println("playerX: " + player.x + " PlayerY: " + player.y);
    		if (moveUp) {
    			player.y -= playerSpeed;
    		}
    		if (moveDown) {
    			player.y += playerSpeed;
    		}
    		if (moveLeft) {
    			player.x -= playerSpeed;
    		}
    		if (moveRight) {
    			player.x += playerSpeed;
    		}
    	}
     
    	Runnable networkLoop = new Runnable() {
     
    		public void run() {
    			while (Connected) {
    				try {
    					Byte tempByte;
    					if ((tempByte = is.readByte()) != null) {
    						// System.out.println("Byte read: " + tempByte);
    						switch (tempByte) {
    						case GameServer.UP_PRESSED:
    							System.out.println("Recieved Up");
    							moveUp = true;
    							break;
    						case GameServer.UP_RELEASED:
    							System.out.println("Recieved up released!");
    							moveUp = false;
    							break;
    						case GameServer.DOWN_PRESSED:
    							moveDown = true;
    							break;
    						case GameServer.DOWN_RELEASED:
    							moveDown = false;
    							break;
    						case GameServer.LEFT_PRESSED:
    							moveLeft = true;
    							break;
    						case GameServer.LEFT_RELEASED:
    							moveLeft = false;
    							break;
    						case GameServer.RIGHT_PRESSED:
    							moveRight = true;
    							break;
    						case GameServer.RIGHT_RELEASED:
    							moveRight = false;
    							System.out.println("got right released");
    							break;
    						default:
    							break;
    						}
    					}
    					calculateCommands();
    					os.writeByte(commandBuffer.size()); // tells the client how
    														// big of a packet to
    														// read
    					for (int i = 0; i < commandBuffer.size(); i++) {
    						switch (commandBuffer.get(i)) {
    						case 0:
    							os.writeByte(0);
    						case 1:
    							os.writeByte(1);
    							os.writeObject("clientID: " + clientID
    									+ "is Connected");
    							break;
     
    						case 2:
    							os.writeByte(2);
    							os.writeFloat(player.x);
    							os.writeFloat(player.y);
    							oldX = player.x;
    							oldY = player.y;
    							break;
    						case 3:
    							os.writeByte(3);
    							tempClients.clear();
    							for(int ii = 0;ii < GameServer.Clients.size();ii++){ // calculate which need to be updated on client
    								if(GameServer.Clients.get(ii).clientID != clientID){
    									tempClients.add(GameServer.Clients.get(ii));
    								}
    							}
    							os.writeByte(tempClients.size());
    							for(int ii = 0; ii < tempClients.size();ii++){
    								os.writeByte(tempClients.get(ii).clientID);
    								os.writeFloat(tempClients.get(ii).player.x);
    								os.writeFloat(tempClients.get(ii).player.y);
    							}
    						case -1:
    							System.out.println("WTF");
    							break;
    						default:
    							break;
    						}
    					}
    					commandBuffer.clear();
    					os.flush();
     
    				} catch (Exception e) {
    					e.printStackTrace();
    				}
    			}
    		}
     
    	};
     
    	public void calculateCommands() {
    		if (player.x != oldX || player.y != oldY) {
    			commandBuffer.add((byte) 2);
    		} else {
    			commandBuffer.add((byte) 0);
    		}
    		;
     
    		if (GameServer.Clients.size() - 1 > 0) {
    			commandBuffer.add((byte) 3);
    		}
    	}
     
    }

    -----------------GAME SERVER ------------------

    package OnlineGameTest;
     
    import java.awt.event.ActionEvent;
    import java.awt.event.ActionListener;
    import java.io.*;
    import java.net.*;
    import java.util.ArrayList;
     
    import javax.swing.Timer;
     
    public class GameServer{
    	int port = 40046;
    	ServerSocket serverIO;
    	ArrayList<Socket> clientSockets = new ArrayList<Socket>();
    	ObjectOutputStream os;
    	ObjectInputStream is;
    	Timer time;
    	int numbClients = 0;
    	public static final int MAX_CLIENTS = 10;
    	public static ArrayList<ClientHandler> Clients = new ArrayList<ClientHandler>();
    	//--- KEYBUFFER CODES
    	public static final byte UP_PRESSED = 10;
    	public static final byte DOWN_PRESSED = 11;
    	public static final byte LEFT_PRESSED = 12;
    	public static final byte RIGHT_PRESSED = 13;
    	public static final byte UP_RELEASED = 14;
    	public static final byte DOWN_RELEASED = 15;
    	public static final byte LEFT_RELEASED = 16;
    	public static final byte RIGHT_RELEASED = 17;
     
    	public static void main(String[] args){
    		new GameServer();
    	}
    	public GameServer() {
    		Initialize();
     
    	}
    	public Runnable acceptConnections = new Runnable(){
     
    		@Override
    		public void run() {
    			try{
    				System.out.println("Waiting for clients...");
    				while(true){
     
    					Socket temp = new Socket();
    					temp = serverIO.accept();
    					System.out.println(": " + Clients.size());
    					Clients.add(new ClientHandler(temp,Clients.size() + 1));
    					System.out.println("User Connected: " + temp.toString() + " ID: " + Clients.get(Clients.size()-1).clientID);
     
    				}
    			}
    			catch(Exception e){
    				e.printStackTrace();
    			}
     
    		}
     
    	};
    	public Runnable UpdateRun = new Runnable(){
     
    		@Override
    		public void run() {
    			time = new Timer(16,new ActionListener(){
     
    				@Override
    				public void actionPerformed(ActionEvent e) {
    					if(e.getSource() == time){
    						Update();
    					}
     
    				}
     
     
    			});
    			time.start();
     
    		}
     
     
    	};
     
     
    	public void Initialize() {
     
    		try{
    			serverIO = new ServerSocket(port);
    			Thread runAccepter = new Thread(acceptConnections);
    			runAccepter.start();
    			Thread startUpdate = new Thread(UpdateRun);
    			startUpdate.start();
     
     
    		}
     
    		catch(Exception e){
    			e.printStackTrace();
    		}
    	}
    	public void Update(){
    		for(int i = 0;i<Clients.size();i++){
    			if(Clients.get(i) != null){
    				Clients.get(i).Update();
    			}
    		}
    	}
    }

    Everything was working up well until i started implementing the code for the 3rd case statement for sending packets / recieving packets, from client handler to client game. I can't seem to fix that.

    this is the error that comes up, with some bug fixing println's i've included.

    im in the loop!
     : 1
    the byte: 2
    got player coords
    im in the loop!
     : 1
    the byte: 0
    shootin blanks
    im in the loop!
     : 1
    the byte: -1
    shootin blanks
    im in the loop!
    java.io.EOFException
    	at java.io.ObjectInputStream$BlockDataInputStream.readByte(ObjectInputStream.java:2745)
    	at java.io.ObjectInputStream.readByte(ObjectInputStream.java:913)
    	at OnlineGameTest.ClientGame$1.run(ClientGame.java:91)
    	at java.lang.Thread.run(Thread.java:722)





    Any tips regarding my code would be appreciated as well as the fix for this code!

    I'll attach the code itself aswell if anyone wants to take a go.
    Attached Files Attached Files


  2. #2
    Super Moderator Norm's Avatar
    Join Date
    May 2010
    Location
    Eastern Florida
    Posts
    25,140
    Thanks
    65
    Thanked 2,720 Times in 2,670 Posts

    Default Re: Weird Error with java objectoutput/input streams

    java.io.EOFException
    Did you read the API doc for that class to see what the error means?
    the byte: -1
    Read the API doc for the read() method. -1 signals EOF.
    If you don't understand my answer, don't ignore it, ask a question.

  3. The Following User Says Thank You to Norm For This Useful Post:

    SparX (March 30th, 2013)

  4. #3
    Junior Member
    Join Date
    Mar 2013
    Posts
    4
    Thanks
    1
    Thanked 0 Times in 0 Posts

    Default Re: Weird Error with java objectoutput/input streams

    Yeah i checked it out, I didn't understand why the stream was ending though, could you possibly give me some insight as to why it is ending the stream for no apparent reason?

  5. #4
    Super Moderator Norm's Avatar
    Join Date
    May 2010
    Location
    Eastern Florida
    Posts
    25,140
    Thanks
    65
    Thanked 2,720 Times in 2,670 Posts

    Default Re: Weird Error with java objectoutput/input streams

    why it is ending the stream
    There was no more data in the stream.
    If you don't understand my answer, don't ignore it, ask a question.

  6. #5
    Junior Member
    Join Date
    Mar 2013
    Posts
    4
    Thanks
    1
    Thanked 0 Times in 0 Posts

    Default Re: Weird Error with java objectoutput/input streams

    Oh i understand that, i'm really just curious as to why the stream keeps closing. I'll look over the code again but i dont understand why it is

  7. #6
    Junior Member
    Join Date
    Mar 2013
    Posts
    4
    Thanks
    1
    Thanked 0 Times in 0 Posts

    Default Re: Weird Error with java objectoutput/input streams

    oh man, I found the problem, it's such a stupid one aswell, just forgot to put a break in one of the case statements.

    Thanks for the help though. You can get rid of this thread.

Similar Threads

  1. Exception error display with one input and not the other
    By worldchamp in forum What's Wrong With My Code?
    Replies: 6
    Last Post: December 4th, 2012, 01:45 PM
  2. [SOLVED] Need help with input/output error
    By stefan2892 in forum What's Wrong With My Code?
    Replies: 4
    Last Post: February 7th, 2011, 10:44 AM
  3. Simple Input/Output program Acting weird
    By drexasaurus in forum What's Wrong With My Code?
    Replies: 0
    Last Post: February 19th, 2010, 02:15 PM
  4. Replies: 1
    Last Post: January 15th, 2010, 01:32 AM
  5. reading JMF input streams?
    By wolfgar in forum File I/O & Other I/O Streams
    Replies: 0
    Last Post: January 12th, 2010, 12:22 AM