static long fps = (long) 50;
public void gameLoop() {
Timer t = new Timer();
t.schedule(new TimerTask() {
@Override
public void run() {
update();
}
}, 0, 1000 / fps);
}
public void update() {
if (keys[38]) { // up
Vector3f loc = camloc;
loc.y = loc.y + 0.05f;
camloc = loc;
moveEye(camloc);
}
if (keys[40]) { // down
Vector3f loc1 = camloc;
loc1.y = loc1.y - 0.05f;
camloc = loc1;
moveEye(camloc);
}
if (keys[37]) { // left
Vector3f loc2 = camloc;
loc2.x = loc2.x - 0.05f;
camloc = loc2;
moveEye(camloc);
}
if (keys[39]) { // right
Vector3f loc3 = camloc;
loc3.x = loc3.x + 0.05f;
camloc = loc3;
moveEye(camloc);
}
if (keys[44]) { // <
Vector3f loc4 = camloc;
loc4.z = loc4.z - 0.05f;
camloc = loc4;
moveEye(camloc);
}
if (keys[46]) { // >
Vector3f loc5 = camloc;
loc5.z = loc5.z + 0.05f;
camloc = loc5;
moveEye(camloc);
}
if (keys[81]) { // Q
Point origin12 = new Point(0, 0, 0, new Vector(0.0f, 0.0f, 0.0f));
Vector tempVector12;
for (int x = 0; x < points.length; x++) {
// store the current vector address for the point, and
// set the point
tempVector12 = points[x].subtractPointFromPoint(origin12);
// reset the point so that the scaled vector can be
// added
points[x].setPointToPoint(origin12);
// scale the vector and set the point to its new, scaled
// location
points[x].addVectorToPoint(tempVector12.rotateYZ(7));
redrawVisible();
}
}
if (keys[67]) { // C
redrawScene(false);
}
if (keys[68]) { // D
//redrawVisible defualt, now open
}
if (keys[65]) { // A
Point origin = new Point(0, 0, 0, new Vector(0.0f, 0.0f, 0.0f));
Vector tempVector;
for (int x = 0; x < points.length; x++) {
// store the current vector address for the point, and
// set the point
tempVector = points[x].subtractPointFromPoint(origin);
// reset the point so that the scaled vector can be
// added
points[x].setPointToPoint(origin);
// scale the vector and set the point to its new, scaled
// location
points[x].addVectorToPoint(tempVector.scale(new Vector(0.9f,
0.9f, 0.9f)));
redrawVisible();
}
}
if (keys[83]) { // S
Point origin1 = new Point(0, 0, 0, new Vector(0.0f, 0.0f, 0.0f));
Vector tempVector1;
for (int x = 0; x < points.length; x++) {
// store the current vector address for the point, and
// set the point
tempVector1 = points[x].subtractPointFromPoint(origin1);
// reset the point so that the scaled vector can be
// added
points[x].setPointToPoint(origin1);
// scale the vector and set the point to its new, scaled
// location
points[x].addVectorToPoint(tempVector1.scale(new Vector(1.1f,
1.1f, 1.1f)));
redrawVisible();
}
}
if (keys[82]) { // R
Point origin11 = new Point(0, 0, 0, new Vector(0.0f, 0.0f, 0.0f));
Vector tempVector11;
for (int x = 0; x < points.length; x++) {
// store the current vector address for the point, and
// set the point
tempVector11 = points[x].subtractPointFromPoint(origin11);
// reset the point so that the scaled vector can be
// added
points[x].setPointToPoint(origin11);
// scale the vector and set the point to its new, scaled
// location
points[x].addVectorToPoint(tempVector11.rotateXY(7));
redrawVisible();
}
}
if (keys[32]) { // Space bar
redrawObject("points", false);
}
if (keys[76]) { // L
redrawObject("points", true);
}
if (keys[75]) { // K
redrawObject("segments", true);
}
if (keys[74]) { // J
redrawObject("segments", false);
}
if(keys[72]) { // H
}
redrawVisible();
}