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Thread: how to convert applet to a JPanel or JFrame

  1. #1
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    Default how to convert applet to a JPanel or JFrame

    can someone please help me with this program its in the applet i need to convert it to a JFrame or JPanel in order to convert it to an exe file
    here is the code TIA>>




    // My_Game

    import javax.swing.*;
    import java.awt.*;
    import java.net.*;
    import java.applet.Applet;
    import java.applet.AudioClip;


    public class My_Game extends Applet implements Runnable

    {

    Dimension d;
    Font largefont = new Font("Helvetica", Font.PLAIN, 24);
    Font smallfont = new Font("Helvetica", Font.PLAIN, 14);

    FontMetrics fmsmall, fmlarge;
    Graphics goff;
    Image ii;
    Thread thethread;

    boolean ingame=false;

    int x, y, mousex, mousey, oldx, oldy, dx=0, dy=0, count, shield=0;
    boolean showtitle=true;
    Image ship;
    Image[] fire;
    int firecnt=0;

    // Bullet variables
    Image bullet;
    int[] bx;
    int[] by;
    final int bmy=16, bul_xs=54, bul_ys=8;

    // Meteor variables
    Image meteor;
    int maxmet, metcount, mtotal, mrenew, metmy;
    int[] metx;
    int[] mety;
    int[] metf;
    boolean[] metr;
    final int sxmet=80, symet=84;

    // These are for the star field
    public int starsX[];
    public int starsY[];
    public Color starsC[];
    public int numStars = 30;
    public int speed = 6, xSize, ySize;

    // Variables for big boom
    Image[] boom;
    int rndbx, rndby, rndcnt=777;
    final int sxbom=71, sybom=100, bframes=4;

    // Global Variables
    int distance=0, maxdist=2000;
    int slevel, blevel, difflev, bosslevel;
    int smax, bmax;
    int scur, bcur, renew, rcnt=0, sstretch, txtalign=100;
    long score;

    // Sounds
    AudioClip blast, crash, kill,music;

    // Bosses here
    // Sunbird
    boolean sunbird, sbefore, safter;
    int sbx, sby, sbmove, maxtribe, tribe;
    int[] sbfx, sbfy;

    final int maxshield=9;
    final int backcol=0x102040;
    final int fireframe=2;
    final int borderwidth=0;
    final int sxsize=90, sysize=39, sxfire=11, syfire=6;
    final int movex=10, movey=5;
    final int scoreheight=45;
    final int screendelay=300;

    public String getAppletInfo()
    {
    return("My_Game Space - by Aleksey Udovydchenko");
    }

    public void init()
    {
    Graphics g;
    int n;
    d = size();
    setBackground(Color.black);
    g=getGraphics();
    g.setFont(smallfont);
    fmsmall = g.getFontMetrics();
    g.setFont(largefont);
    fmlarge = g.getFontMetrics();
    ship = getImage(getCodeBase(), "ship.gif");
    bullet = getImage(getCodeBase(), "bullet.gif");
    fire = new Image[fireframe];
    for (n=0; n<fireframe; n++) {
    fire[n] = getImage(getCodeBase(), "fire"+n+".gif");
    }
    boom = new Image[bframes+1];
    for (n=0; n<=bframes; n++) {
    boom[n] = getImage(getCodeBase(), "boom"+n+".gif");
    }

    xSize = d.width - borderwidth*2;
    ySize = d.height - borderwidth*2 - scoreheight;

    x = (xSize - sxsize) / 2;
    y = ySize - sysize - scoreheight - borderwidth;
    mousex = -1;

    // will be override by command line parameters
    blevel = 3;
    slevel = 3;

    bx = new int[blevel*10];
    by = new int[blevel*10];

    for (n=0; n<blevel*10; n++) {
    bx[n] = -1;
    }

    // Meteor initiliaze
    meteor = getImage(getCodeBase(), "meteor.gif");
    maxmet = d.height / symet + 1;
    maxmet = maxmet * 10;
    metx = new int[maxmet];
    mety = new int[maxmet];
    metf = new int[maxmet];
    metr = new boolean[maxmet];

    // Audio
    try {
    blast = getAudioClip(new URL(getDocumentBase(), "blast.au"));
    crash = getAudioClip(new URL(getDocumentBase(), "masakit.au"));
    kill = getAudioClip(new URL(getDocumentBase(), "bomb.au"));
    music =getAudioClip(new URL(getDocumentBase(), "ragnarok.au"));
    }
    catch (MalformedURLException e) {}

    blast.play(); blast.stop();
    crash.play(); crash.stop();
    kill.play(); kill.stop();
    music.play(); music.stop();

    initStars();

    rndcnt = 777;

    // Bosses
    // Sunbird
    sbfx = new int[11];
    sbfy = new int[11];
    sbfx[0] = 10;
    sbfy[0] = 0;
    sbfx[1] = 15;
    sbfy[1] = 10;
    sbfx[2] = 0;
    sbfy[2] = 10;
    sbfx[3] = 3;
    sbfy[3] = 15;
    sbfx[4] = 17;
    sbfy[4] = 15;
    sbfx[5] = 20;
    sbfy[5] = 20;
    sbfx[6] = 23;
    sbfy[6] = 15;
    sbfx[7] = 37;
    sbfy[7] = 15;
    sbfx[8] = 40;
    sbfy[8] = 10;
    sbfx[9] = 25;
    sbfy[9] = 10;
    sbfx[10] = 30;
    sbfy[10] = 0;

    }

    // This creates the starfield in the background
    public void initStars () {
    starsX = new int[numStars];
    starsY = new int[numStars];
    starsC = new Color[numStars];
    for (int i = 0; i < numStars; i++) {
    starsX[i] = (int) ((Math.random() * xSize - 1) + 1);
    starsY[i] = (int) ((Math.random() * ySize - 1) + 1);
    starsC[i] = NewColor();
    }
    }

    public boolean keyDown(Event e, int key)
    {
    if (ingame)
    {
    mousex = -1;
    if (key == Event.LEFT)
    dx=-1;
    if (key == Event.RIGHT)
    dx=1;
    if (key == Event.UP)
    dy=-1;
    if (key == Event.DOWN)
    dy=1;
    if (key == ' ')
    if (bcur>0) FireGun();
    if (key == Event.ESCAPE)
    ingame=false;
    }
    else
    {
    if (key == 's' || key == 'S')
    {
    ingame=true;
    GameStart();
    }
    }
    return true;
    }

    public boolean keyUp(Event e, int key)
    {
    System.out.println("Key: "+key);
    if (key == Event.LEFT || key == Event.RIGHT)
    dx=0;
    if (key == Event.UP || key == Event.DOWN)
    dy=0;
    return true;
    }

    public void paint(Graphics g)
    {
    String s;
    Graphics gg;

    if (goff==null && d.width>0 && d.height>0)
    {
    ii = createImage(d.width, d.height);
    goff = ii.getGraphics();
    }
    if (goff==null || ii==null)
    return;

    goff.setColor(Color.black);
    goff.fillRect(0, 0, d.width, d.height);

    if (ingame)
    PlayGame();
    else
    ShowIntroScreen();
    g.drawImage(ii, 0, 0, this);
    }


    public void PlayGame()
    {
    NewMeteor();
    MoveShip();
    DrawPlayField();

    // Big bosses here
    if (sunbird) SunBird();

    ShowScore();
    distance++;
    score+=100;
    if (distance % maxdist == 0) {
    difflev++;
    if (difflev>2 & difflev<10) {
    renew-=20;
    bmax+=1;
    smax+=1;
    metmy++;
    mrenew--;
    }
    if (difflev>3 & difflev<11) {
    maxtribe++;
    sbmove++;
    }
    if (difflev>3) {
    sunbird = true;
    tribe = maxtribe;
    }
    }

    // Renew Ship Energy
    rcnt++;
    if (rcnt % (renew / blevel) == 0) {
    bcur++;
    if (bcur>bmax) bcur=bmax;
    }
    if (distance % 500 == 0) {
    scur++;
    if (scur>smax) scur=smax;
    }
    if (rcnt>renew) rcnt=0;
    }

    public void ShowIntroScreen()
    {
    String s;

    DrawPlayField();
    goff.setFont(largefont);

    if (rndcnt > bframes) {
    rndbx = (int) (Math.random() * (xSize - sxbom) + 1);
    rndby = (int) (Math.random() * (ySize - sybom) + 1);
    rndcnt = 0;
    }

    goff.drawImage(boom[rndcnt], rndbx, rndby, this);
    rndcnt++;
    for (int i=0; i<xSize/bul_xs; i++) {
    goff.drawImage(bullet, i*bul_xs, 0, this);
    goff.drawImage(bullet, i*bul_xs, ySize-bul_ys, this);
    }

    if (showtitle)
    {
    goff.setColor(new Color(0xff0000));
    s="My_Game Space";
    goff.drawString(s,(d.width-fmlarge.stringWidth(s)) / 2, (d.height-scoreheight-borderwidth)/2 - 20);
    goff.setColor(new Color(0xff00ff));
    s="Programmed by:Jose Samaniego©";
    goff.setFont(smallfont);
    goff.drawString(s,(d.width-fmsmall.stringWidth(s))/2,(d.height-scoreheight-borderwidth)/2 + 10);
    s="";
    goff.drawString(s,(d.width-fmsmall.stringWidth(s))/2,(d.height-scoreheight-borderwidth)/2 + 30);
    }
    else
    {
    goff.setFont(smallfont);
    goff.setColor(new Color(0xffff00));
    s="Leftclick to start game";
    goff.drawString(s,(d.width-fmsmall.stringWidth(s))/2,(d.height-scoreheight-borderwidth)/2 - 10);
    goff.setColor(new Color(0x00ff00));
    s="Use cursor keys move, click or press SPACE to fire";
    goff.drawString(s,(d.width-fmsmall.stringWidth(s))/2,(d.height-scoreheight-borderwidth)/2 + 20);
    goff.setFont(largefont);
    goff.setColor(new Color(0xff00ff));
    s="LAST SCORE: "+score;
    goff.drawString(s,(d.width-fmlarge.stringWidth(s))/2,(d.height-scoreheight-borderwidth)/2 + 120);
    }
    count--;
    if (count<=0)
    { count=screendelay; showtitle=!showtitle; }
    }

    public void DrawPlayField()
    {

    // Show stars
    moveStars();
    for (int a = 0; a < numStars; a++) {
    goff.setColor(starsC[a]);
    goff.drawRect(starsX[a], starsY[a], 1, 1);
    }

    ShowMeteors();
    KillEmAll();
    goff.drawImage(ship, x, y, this); // paint ship
    if (firecnt != 0) {
    goff.drawImage(fire[firecnt-1], x+( (sxsize-sxfire) / 2 ), y+sysize, this); // engine fire
    }
    firecnt++;
    if (firecnt > 2) firecnt=0;
    Collisions();

    if (shield>0) {
    goff.setColor(new Color(0x00ffff));
    goff.drawOval(x-shield, y-shield, sxsize+shield*2, sysize+shield*2);
    shield--;
    }

    }

    public void ShowScore()
    {
    String s;
    int my;
    sstretch = (xSize-txtalign*2)/Math.max(bmax,smax);
    // Laser bar
    my = d.height-scoreheight+10;
    goff.setColor(new Color(0x00ff96));
    goff.drawRect(txtalign, my-10, bmax*sstretch, 10);
    goff.setFont(smallfont);
    s="laser: "+bcur+"/"+bmax;
    goff.fillRect(txtalign, my-10, bcur*sstretch, 10);
    goff.drawString(s,10,my);
    // Shield bar
    my += 15;
    goff.setColor(new Color(0x00ffff));
    goff.drawRect(txtalign, my-10, smax*sstretch, 10);
    goff.setFont(smallfont);
    s="shield: "+scur+"/"+smax;
    goff.fillRect(txtalign, my-10, scur*sstretch, 10);
    goff.drawString(s,10,my);
    // Score
    my += 20;
    goff.setColor(new Color(0xffffff));
    goff.setFont(largefont);
    s="score: "+score;
    goff.drawString(s,10,my);
    }

    public void MoveShip()
    {
    int xx, yy;
    oldx = x;
    oldy = y;

    xx = mousex;
    if (xx>0) {
    yy = mousey;
    if (xx<x) dx=-1;
    if (xx>x+sxsize) dx=1;
    if (yy<y) dy=-1;
    if (yy>y+sysize) dy=1;
    if (xx>x & xx<x+sxsize & yy>y & yy<y+sysize) {
    dx = 0;
    dy = 0;
    mousex = -1;
    }
    }

    x+=dx*movex;
    y+=dy*movey;

    if (y<=borderwidth || y>=(d.height-sysize-scoreheight))
    {
    dy=0;
    y=oldy;
    }
    if (x>=(d.width-borderwidth-sxsize) || x<=borderwidth)
    {
    dx=0;
    x=oldx;
    }
    }

    public void FireGun()
    {
    int n=0, f=-1;
    while (n<blevel*10 && bx[n]>=0) n++;
    if (n<blevel*10) f = n;
    if (f>=0) {
    bx[f] = x+( (sxsize-bul_xs) / 2);
    by[f] = y;
    bcur--;
    blast.play();
    }
    }

    public void KillEmAll()
    {
    int f;
    for (int n=0; n<blevel*10; n++) {
    if (bx[n]>0) {
    by[n] -= bmy;
    if ( by[n] < borderwidth | MetHit(n) | BirdHit(bx[n], by[n]) ) {
    bx[n] = -1;
    } else {
    goff.drawImage(bullet, bx[n], by[n], this); // paint bullet
    }
    }
    }
    }

    public boolean MetHit(int f)
    {
    for (int n=0; n<maxmet; n++) {
    if (metx[n]>=0) {
    if (metr[n] & bx[f]+bul_xs>metx[n] & bx[f]<metx[n]+sxmet & by[f]+bul_ys>mety[n] & by[f]<mety[n]+symet) {
    DelMeteor(n);
    kill.play();
    return true;
    }
    }
    }
    return false;
    }

    public void ShowMeteors()
    {
    int n;
    mtotal = 0;
    for (n=0; n<maxmet; n++) {
    if (metx[n]>=0) {
    mtotal++;
    mety[n] += metmy;
    if (mety[n] > d.height-borderwidth-scoreheight) {
    DelMeteor(n);
    } else {
    if (metr[n]) {
    goff.drawImage(meteor, metx[n], mety[n], this); // paint meteor
    } else {
    goff.drawImage(boom[bframes-metf[n]], metx[n]+(sxmet-sxbom)/2, mety[n]+(symet-sybom)/2, this); // paint boom
    metf[n]--;
    if (metf[n]<0) DelMeteor(n);
    }
    }
    }
    }
    }

    public void NewMeteor()
    {
    int n=0, f=-1;
    metcount++;
    if (metcount > mrenew/metmy) {
    metcount = 0;
    while (n<maxmet & metx[n]>=0) n++;
    if (n<maxmet) f = n;
    if (f>=0) {
    metx[f] = (int) (Math.random() * (xSize - sxmet) + 1);
    mety[f] = borderwidth-symet;
    metr[f] = true;
    metf[f] = bframes;
    }
    }
    }

    // If a star in the background reaches the bottome then it will go back to the top
    public void moveStars () {
    for (int i = 0; i < numStars; i++) {
    if (starsY[i] + 1 > ySize - (speed * 2 )) {
    starsY[i] = 0;
    starsX[i] = (int) ((Math.random() * xSize - 1) + 1);
    starsC[i] = NewColor();
    }
    else {
    starsY[i] += speed;
    }
    }
    }

    public void Collisions()
    {

    for (int n=0; n<maxmet; n++) {
    if (metx[n]>=0) {
    if (metr[n] & x+sxsize>metx[n] & x<metx[n]+sxmet & y+sysize>mety[n] & y<mety[n]+symet) {
    HitShip();
    DelMeteor(n);
    }
    }
    }

    }

    public void HitShip()
    {
    crash.play();
    shield=maxshield;
    scur--;
    if (scur<0) GameOver();
    }

    public void DelMeteor(int n)
    {
    if (metr[n]) {
    metr[n] = false;
    metf[n] = bframes;
    } else {
    metx[n] = -1;
    metr[n] = true;
    metf[n] = 0;
    }
    }

    public Color NewColor()
    {
    int[] rgb;
    int t;
    rgb = new int[3];
    for (int i=0; i<3; i++) rgb[i] = 0;
    t = (int) (Math.random()*3);
    rgb[t] = (int) (Math.random()*128 + 1) + 127;
    return new Color(rgb[0], rgb[1], rgb[2]);
    }

    public void run()
    {
    long starttime;
    Graphics g;

    Thread.currentThread().setPriority(Thread.MAX_PRIO RITY);
    g=getGraphics();

    while(true)
    {
    starttime=System.currentTimeMillis();
    try
    {
    paint(g);
    starttime += 30;
    Thread.sleep(Math.max(0, starttime-System.currentTimeMillis()));
    }
    catch (InterruptedException e)
    {
    break;
    }
    }
    }

    public void start()
    {
    if (thethread == null) {
    thethread = new Thread(this);
    thethread.start();
    }
    }

    public void stop()
    {
    if (thethread != null) {
    thethread.stop();
    thethread = null;
    }
    }

    // This class handles mouse clicking
    public boolean mouseDown(Event e,int xx,int yy)
    {
    if (ingame) {
    mousex = xx;
    mousey = yy;
    keyDown(e, 32);
    } else {
    keyDown(e, 'S');
    }
    return true;
    }

    // Game Start
    public void GameStart()
    {
    // Set Up Ship variables
    music.loop();
    bmax = blevel*blevel;
    bcur = bmax;
    smax = slevel*slevel;
    scur = smax;
    difflev = 3;
    distance=0;
    score=0;
    renew=250;
    for (int n=0; n<maxmet; n++) {
    metx[n] = -1;
    metf[n] = 0;
    metr[n] = true;
    }
    metcount=0;
    metmy=2;
    mrenew=60;

    // Bosses init
    // #1 - SunBird;
    sbx = -1;
    sbmove = 2;
    maxtribe = 1;
    sunbird=false;
    sbefore = true;
    safter = false;
    }

    // Game Over
    public void GameOver()
    {
    ingame=false;
    }

    // Boss #1 - Sunbird's pack
    public void SunBird()
    {
    int[] xcur, ycur;
    xcur = new int[11];
    ycur = new int[11];
    if (sbx<0) {
    sbx = (int) ((Math.random() * xSize - 40) + 1);
    sby = -5;
    sbefore = true;
    safter = false;
    }
    sby += sbmove;
    if (y+sysize/2<sby) safter = true;
    goff.setColor(new Color(0xffff00));
    if (sbefore & safter) {
    // hit ship
    goff.fillRect(0, sby+15, xSize, 2);
    HitShip();
    }
    for (int i=0; i<11; i++) {
    xcur[i] = sbfx[i] + sbx;
    ycur[i] = sbfy[i] + sby;
    }
    goff.fillPolygon(xcur, ycur, 11);
    if (sby>xSize+20) {
    sbx=-1;
    sbefore = true;
    safter = false;
    }
    sbefore=false;
    if (y+sysize/2>sby) sbefore = true;
    }

    public boolean BirdHit(int blx, int bly) {
    if (sunbird) {
    if (blx+bul_xs>sbx & blx<sbx+40 & bly+bul_ys>sby & bly<sby+20) {
    tribe--;
    if (tribe<0) sunbird=false;
    sbx=-1;
    sbefore = true;
    safter = false;
    return true;
    }
    }
    return false;
    }
    }


  2. #2
    Crazy Cat Lady KevinWorkman's Avatar
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    Default Re: how to convert applet to a JPanel or JFrame

    Yikes. That is WAY too much code. If your question is about "converting" an Applet (why not JApplet?) or JPanel to a JFrame, then you should post an SSCCE that demonstrates the bare minimum- a basic program that displays "hello world", for example. Don't forget to use the highlight tags.

    What have you tried? What worked, what didn't work? How didn't it work?
    Useful links: How to Ask Questions the Smart Way | Use Code Tags | Java Tutorials
    Static Void Games - Play indie games, learn from game tutorials and source code, upload your own games!

  3. #3
    Super Moderator Norm's Avatar
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    Default Re: how to convert applet to a JPanel or JFrame

    To convert from an applet to an application, you need to understand how applets work and how applications work. Applets have methods that are called by a browser.
    In an application, you will have to call those methods in your code.
    Applications start execution at the main method.
    The GUI should not require much change. The Applet class extends the Panel class. You can try having your code extend the JPanel class and have the main do the functions done by the browser: Create a frame and add the JPanel to the frame.

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