I have the engine working, and right now, the walls are solid colors. How would I go about slicing 64x64 textures to render onto the walls?
This is the code for rendering walls, it should be all you need to get the gist of drawing one kind of texture on all walls:
g.fillRect(sliceColumn, wallTop, 5(SliceWidth), wallHeight);
You only have to give me a basic outline of how to render one type of texture on ALL walls, if you can help me do the slicing, I can do the individual wall texturing. Unless you want to help me with that part too, haha.