i know this would be considered advanced , maybe even more advanced than the advanced thread , but i'm a noob so i put it here where i belong , lol
i was looking for a way to get the 3d model from a game i was playing but every thing i've tried failed . i know this could work , but i just dont know how .
the code i found was probably translated from hex ( due to the large hex dump to the right and hex inside of parts of it ) this is a capture of a single frame from the game ( a tiny piece of it )
dma madr=(hex code) bcr=(hex code) chcr=(hex code) otag -i think it stands for object tag- 0 words @ (hex address) 9 words @ (hex address) polyt4 -my guess , it means its a poly-quad- rbg=000000 xy0=340,84 -i think these are the X and Y coordinates to a single vertex of the quad - uv0=49,126 -but i dont get this , or where the Z coordinates are- ( 3 more sets of tags like the last 2 ) tpage=0085 clut=7880 abe=0 tge=1 -no clue what these last 4 properties are either- ( then it skips back up to the next "9 words @ (hex address)" )
what i would like to do is find out how to identify the tags that were used here ( aka the dma otag 9 words @ ___ and the others in the polyt4 and it ) then extract the info , figure out how to read the 3d vars ( i'm used to xyz , not xy/uv ) and save it as some kind of 3d format so that i can see if its right
what i know i need to do is:
find a way to capture the 1 frame i need
find only the 'dma' objects with the polyt4 in it
and extract each poly coord to be placed in a dif file format ( but i'll start with just an array of coords for now)
things i need help with ... about 95% of all of the above >.<