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Thread: Chat Algorithm

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    Exclamation Chat Algorithm

    Hi, I'm making a game and I need some sort of way to map chat options/responses you have with npcs easily. I've been looking around but I can't find anything that isn't implemented into an engine. (Adventure Game Studio, GameMaker, e.t.c....) Any help to how I can do this?


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    Default Re: Chat Algorithm

    Well your not being very specific, and it certainly depends on what kind of game! If you are using a 3d game, it would be very different then if your using a 2d game. Either way, first you have to decide how you want it to work, and then you can start working on making it work. For example, if it was a 2d game, would you rather them click on it, or press a button near them? [I think that a button is more popular, and probably easier to implement]

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    Default Re: Chat Algorithm

    You mean triggers? In case of activating any event, a particular event gets called and executed, right?

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    Default Re: Chat Algorithm

    Sorry, what I meant is that I'm making a 2D RPG game, and I can create events to open some sort of chat scenario, but I can't figurre out how to organize the actual data for how the chat proceeds.

    Like you might walk up to an NPC and start the chat, and I want the NPC to say something like "Hello there!" and then provide options for the user to carry out different scenarios of the conversation.

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