I wasn't sure where to post but this is the closest. I would just like to get some opinions on this game layout code before I start. Just in case I may have forgotten something important before I start. Thanks
The class that is run from a browser or in a jar file in a local system:
import java.awt.Dimension; import javax.swing.JApplet; import javax.swing.JFrame; @SuppressWarnings("serial") public class Game extends JApplet { public Game() { setLayout(null); } public void init() { add(new Screen()); } public static void main(String [ ] args) { JFrame frame = new JFrame("Game"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setMinimumSize(new Dimension(800, 600)); frame.add(new Screen()); frame.pack(); //frame.setResizable(false); frame.setVisible(true); } }
And the screen (Basically the mainframe of the game):
import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Rectangle; import javax.swing.BorderFactory; import javax.swing.JPanel; @SuppressWarnings("serial") public class Screen extends JPanel implements Runnable //And Listeners later on { int ScreenWidth, ScreenHeight; public Screen() { ScreenWidth=800; ScreenHeight=600; this.setBounds(0, 0, ScreenWidth, ScreenHeight); this.setBorder(BorderFactory.createTitledBorder("Game")); //Load Stuff... Thread thread = new Thread(this); thread.start(); } public void run() { boolean isRunning = true; while(isRunning) { //Update Character positions //repaint() try { Thread.sleep(10); } catch (InterruptedException e){} } } public void paintComponent(Graphics g) { Graphics2D g2 = (Graphics2D)g; g2.setColor(Color.white); g2.fill(new Rectangle(0, 0, ScreenWidth, ScreenHeight)); //painting will be done here... } }