I'm working on a mutliplayer game. So far I got it working with Socket and ServerSocket. But its slow over internet. It takes 1-2 sec to write something in the chat. Someone said I should use kryonet. but i want to know how good is it? and should I?
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I'm working on a mutliplayer game. So far I got it working with Socket and ServerSocket. But its slow over internet. It takes 1-2 sec to write something in the chat. Someone said I should use kryonet. but i want to know how good is it? and should I?
What are you using now?
Why is it slow?
Can it be 'fixed' to increase speed, or will the problem in speed carry over to kryonet?
I think the biggest question is what is making your current setup slow?
KryoNet is a Java library that provides a clean and simple API for efficient TCP and UDP client/server network communication using NIO. KryoNet uses the Kryo serialization library to automatically and efficiently transfer object graphs across the network.