import java.io.*;
import java.util.*;
public class RPG {
Random generator = new Random();
public String type;
public int str;
public int atk;
public int speed;
public int damage;
public int recoil;
public int miss;
public int NN;
public int flee1 = 0;
public int fleechance;
public int speed2;
public int meat;
public String elipse = "------------------------------------------------";
public int flee2 = 0;
public int healamount;
public int orkHP;
public int orkChoice;
public int HPmax;
public int special;
public int scene = 0;
public int flashlight;
public int scissors;
public int sleepbag;
public int CC;
public int inForest;
public int didContinue;
public int DD;
public void ENT() {
Scanner keyIn = new Scanner(System.in);
//System.out.print("Press the enter key to continue");
keyIn.nextLine();
System.out.println("---------------------------------------------------------------");
}
public static void main(String [] args) {
new RPG().run();
}
public void run() {
Scanner scan = new Scanner (System.in);
int choicetype;
System.out.println("Press 1 to be an elf");
System.out.println("Press 2 to be an ogre");
System.out.println("Press 3 to be an eagle");
choicetype = scan.nextInt();
switch(choicetype) {
case 1:
str = 3;
atk = 3;
speed = 15;
speed2 = 3;
HPmax = 15;
System.out.println("You are now an elf, stats:");
System.out.println("Strength : "+str);
System.out.println("Attack : "+atk);
System.out.println("Health : "+HPmax);
System.out.println("Speed : "+speed2);
break;
case 2:
str = 4;
atk = 1;
speed = 16;
speed2 = 1;
HPmax = 16;
System.out.println("You are now an ogre, stats:");
System.out.println("Strength : "+str);
System.out.println("Attack : "+atk);
System.out.println("Health : "+HPmax);
System.out.println("Speed : "+speed2);
break;
case 3:
str = 1;
atk = 3;
speed = 17;
speed2 = 5;
HPmax = 17;
System.out.println("You are now an eagle, stats:");
System.out.println("Strength : "+str);
System.out.println("Attack : "+atk);
System.out.println("Health : "+HPmax);
System.out.println("Speed : "+speed2);
break;
case 1337:
str = 9001;
atk = 4;
speed = 1000;
speed2 = 1;
HPmax = 1000;
break;
}
System.out.println("---------------------------------------------");
System.out.println("Would you like to explore the forest [1] or the caves [2]");
NN = scan.nextInt();
if (NN != 1) {
System.out.println("You don't have a torch, so you decide to explore the forest and encounter a bear.");
} else if (NN == 1) {
System.out.println("You choose to explore the forest, as you explore, you encounter a bear");
}
int bearHP;
bearHP = 20;
while(bearHP > 0 && (flee1 == 0)) {
System.out.println("Press 1 to fight, and 2 to flee");
int atkflee = scan.nextInt();
if (atkflee == 2) {
fleechance = generator.nextInt((20 + speed2));
if (fleechance < 20) {
System.out.println("Unable to flee");
recoil = generator.nextInt(3) + 2;
speed = (speed - recoil);
System.out.println("The provoked bear hits you for " +recoil+ " damage, you have " +speed+ " health.");
} else if (fleechance >= 20) {
flee1 = 1;
bearHP = 0;
}
if (speed <= 0) {
System.out.println("You died");
System.exit(0);
}
} else if (atkflee == 1) {
miss = generator.nextInt((12 - atk)) + 1;
if (miss < 10) {
damage = generator.nextInt(5) + str;
}
bearHP = (bearHP - damage);
System.out.println("You hit the bear for " +damage+ " damage, he is now at " +bearHP+ " health.");
recoil = generator.nextInt(3) + 2;
speed = (speed - recoil);
System.out.println("The enraged bear hits you back for " +recoil+ " damage, you have " +speed+ " health.");
if (speed <= 0) {
System.out.println("You died");
System.exit(0);
}
} else {
System.out.println("Please enter something valid");
}
}
if (flee1 == 0) {
System.out.println("-----------------------------------------------------");
System.out.println("You have killed the bear, you are now at");
HPmax = (HPmax + 3);
speed = HPmax;
atk = (atk + 1);
str = (str + 1);
speed2 = (speed2 + 2);
System.out.println("Strength : "+str);
System.out.println("Attack : "+atk);
System.out.println("Health : "+HPmax);
System.out.println("Speed : "+speed2);
System.out.println("--------------------------------------------------------");
System.out.println("You find some bear meat, you heal yourself and store the rest in your pack!");
meat += 2;
ENT();
}
if (flee1 == 1) {
System.out.println("You flee from the bear successfully!");
}
System.out.println("You spot a chest, [1] to open, [2] to continue");
int chestchoice;
chestchoice = scan.nextInt();
if (chestchoice == 1) {
System.out.println("You open the chest, suddenly an ork pops up!");
orkHP = 34;
while(orkHP > 0 && (flee2 == 0)) {
System.out.println("[1]Fight [2]Flee [3]Heal [4] Special Attack");
orkChoice = scan.nextInt();
if (orkChoice == 1) {
miss = generator.nextInt((14 - atk)) + 1;
if (miss < 10) {
damage = generator.nextInt(5) + str;
} else if (miss >= 10) {
damage = 0;
System.out.println("You missed!");
}
special = (special + (damage * 2));
orkHP = (orkHP - damage);
System.out.println("You hit the ork for " +damage+ " damage, he is now at " +orkHP+ " health.");
recoil = generator.nextInt(7) + 3;
speed = (speed - recoil);
System.out.println("The frustrated ork hits you back for " +recoil+ " damage, you have " +speed+ " health.");
System.out.println("You now have " +special+ " percent special");
if (speed <= 0) {
System.out.println("You died.... better luck next time.");
System.exit(0);
}
} else if (orkChoice == 2) {
fleechance = generator.nextInt((20 + speed2));
if (fleechance < 20) {
System.out.println("Unable to flee");
recoil = generator.nextInt(3) + 2;
speed = (speed - recoil);
System.out.println("The ork trying to guard his chest hits you for " +recoil+ " damage, you have " +speed+ " health.");
} else if (fleechance >= 20) {
flee2 = 1;
orkHP = 0;
}
if (speed <= 0) {
System.out.println("You died");
System.exit(0);
}
} else if (orkChoice == 3) {
healamount = 5;
if ((meat > 0) && (((HPmax - healamount) + 1) > speed)) {
System.out.println("You heal your health by " +healamount);
speed = (speed + healamount);
meat -= 1;
} else if (meat == 0) {
System.out.println("You have nothing to heal with!");
} else {
System.out.println("Healing would do you no good right now...");
}
} else if (orkChoice == 4) {
damage = generator.nextInt(8) + str;
if (special < 25) {
System.out.println("You need 25% special before using a special ability");
} else {
special -= 25;
orkHP = (orkHP - damage);
System.out.println("You blind the ork, and hit him for " +damage+ " damage, he is now at " +orkHP+ " health.");
int SS;
SS = generator.nextInt(2) + 1;
if (SS == 1){
System.out.println("The dazzled ork is unable to fight back!");
} else if (SS == 2) {
recoil = generator.nextInt(4) + 1;
speed = (speed - recoil);
System.out.println("The dazzled ork manages to fight back and hits " +recoil+ " damage!");
}
System.out.println("You now have " +special+ " percent special left");
}
}
}
} else if (chestchoice == 2) {
didContinue = 1;
System.out.println("You can't seem to go any farther in the forest because it is too thick, maybe the chest contains something useful? [Enter]");
ENT();
System.out.println("You go back to the chest and find some scissors, you quickly hide as you hear something approaching...");
scissors = 1;
} else {
System.out.println("Please enter something valid");
}
if (flee2 == 1) {
System.out.println("You flee successfully, and you stumble across a flashlight, and find some scissors!");
flashlight = 1;
ENT();
}
if (flee2 == 0 && didContinue != 1) {
HPmax += 3;
str += 3;
atk += 2;
speed2 += 3;
System.out.println(""+elipse+"");
System.out.println("You defeted the ork! You feel more agile, stronger, more accurate!");
System.out.println("Strength : "+str);
System.out.println("Attack : "+atk);
System.out.println("Health : "+HPmax);
System.out.println("Speed : "+speed2);
ENT();
System.out.println("You find a sleeping sack behind the ogre, and there are some scissors and some spices + food in the chest!");
System.out.println("As you make your way, you also stumble across a flashlight, and you throw away your rotten bear meat...");
sleepbag = 1;
flashlight = 1;
scissors = 1;
meat = 0;
meat += 4;
ENT();
}
while((CC != 1)) {
System.out.println("[1] Continue Exploring Forest [2] Return to cave [3] Sleep (Restore Health)");
CC = scan.nextInt();
if (CC == 1) {
if (scissors != 1) {
System.out.println("You can't explore through the thick forest without scissors!");
} else {
System.out.println("You explore the forest...");
inForest = 1;
}
} else if (CC == 2) {
if (flashlight != 1) {
System.out.println("You still do not have a light source!");
} else {
System.out.println("You continue back to the cave...");
ENT();
System.out.println("Its warm... suddenly you hear something... ITS A DRAGON!");
while(speed > 0) {
System.out.println("[1]Fight [2]Flee [3]Heal [4]Special Attack");
DD = scan.nextInt();
if (DD == 1) {
damage = generator.nextInt(3);
recoil = generator.nextInt(200);
System.out.println("You are barely able to hit the dragon, you damage the dragon for " +damage+ " health.");
System.out.println("The mighty dragon blasts you for " +recoil+ " health");
speed = (speed - recoil);
} else if (DD == 2) {
System.out.println("The mighty dragon blocks you with his great wings!");
} else if (DD == 3) {
healamount = 8;
if ((meat > 0) && (((HPmax - healamount) + 1) > speed)) {
System.out.println("You heal your health by " +healamount);
speed = (speed + healamount);
meat -= 1;
} else if (meat == 0) {
System.out.println("You have nothing to heal with!");
} else {
System.out.println("Healing would do you no good right now...");
}
} else if (DD == 4) {
System.out.println("You can't manage to distract the dragon long enough to build up special!");
}
}
System.out.println("The merciful dragon spared you...");
}
}else if (CC == 3) {
if (sleepbag != 1) {
System.out.println("You can't sleep on the ground...");
} else {
speed = HPmax;
System.out.println("You sleep, you feel rejuvinated!");
}
}
}
}
}