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Thread: lwjgl, gamedevelopment and game engine

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    Default lwjgl, gamedevelopment and game engine

    Hi , i learned java. i started learning lwjgl with the with the aim to game development. i fell in love with lwjgl. Now i come to know that game engine( unity3d, udk, jMe etc) is required to develop games. A game engine abstracts out all of the OpenGL, low-level logic. It does 100% of the rendering for you (except for shaders). And developing a game engine is not one persons work. So why did/should i learn lwjgl? Now should i continue learning lwjgl? What are the advantages? Please reply at your earliest convenience.


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    Default Re: lwjgl, gamedevelopment and game engine

    This question does not involve code, so I moved it to the Theory forum.

    First off, nothing is "required" for game development. Everybody has a different approach, and there is no one correct way to do it. You could absolutely create a game in LWJGL, and many people have done exactly that.

    Learning low-level stuff is always helpful in understand what's going on at a higher level. Even LWJGL is itself a wrapper of even lower-level code. You can only help yourself by learning more about what's going on.

    That being said, you might want to check out libGDX, which is a full game framework on top of LWJGL. Slick2D is similar.
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    Default Re: lwjgl, gamedevelopment and game engine

    @KevinWorkman, bro can i use lwjgl code directly in libgdx or is it like jMe that abstracts low level staff and hides everything? and what about most of the successful game developers- do they develop games without game engine? ok, my question may sound wired, but i asked this to know whether it is possible to be a successful game developer without using existing popular game engine?

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    Default Re: lwjgl, gamedevelopment and game engine

    Sure, anything is possible. You should worry more about what works for you than what works for other people. Plenty of people use game engines. Plenty of people create their own engine. Plenty of people use no engine at all.

    LibGDX sits on top of LWJGL, so anything you can do in LWJGL, you can do with libGDX.

    I'd also recommend checking out JGO to get an idea of what's possible with Java game development: Featured Games - Java-Gaming.org
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    Default Re: lwjgl, gamedevelopment and game engine

    Thanks a lot for kind reply @KevinWorkman.

    --- Update ---

    unfortunately, i can not register at Java-Gaming.org because of the quiz it's asking me can't even post anything since i am not a member.

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    Default Re: lwjgl, gamedevelopment and game engine

    JGO is a place for advanced programming, and the test is designed to make sure you can at least compile and run a program.

    But I didn't even mean that you should register at JGO- just reading the posts and playing the games that other people have posted has been extremely helpful to me.
    Useful links: How to Ask Questions the Smart Way | Use Code Tags | Java Tutorials
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    Default Re: lwjgl, gamedevelopment and game engine

    hm, obviously i can run java/lwjgl programs with eclipse. But i didn't get that. ok i will give another try.Thanks again.

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    Default Re: lwjgl, gamedevelopment and game engine

    JGO is pretty great for java game making...i have been visiting there for about a week or so now and have learned tons..didnt know the quiz was to see if you could compile and run a program but now that kevin said that it clears things up for me haha

    if you are only wanting to make games then you should probably check out c++...not saying java isnt great but if you plan to do it working for a company eventually you will probably be using c++ over java...with that said im starting game making with java and loving it

    although from what ive done so far its really just a bunch of for loops and if statements lol...but that may be just because im starting out with platform type games...anyway hope you find what you are looking for

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