Originally Posted by
eXcellion
Btw, 3d images? Are you sure you know what I meant..?
Nope, not sure at all
I was thinking you had images as a "z-stack" of 2D images...BufferedImage is probably what you are looking for. For example, to read an image:
BufferdImage image = ImageIO.read(new File("/local/path/to/your/image"));
You can access all RGB pixel values via BufferedImage (it is more like a 2D matrix for each row/column pixel of the image), create a Graphics from the object for drawing or altering the image, or use it to draw directly to a graphics object for GUI drawing in swing.