Welcome to the Java Programming Forums


The professional, friendly Java community. 21,500 members and growing!


The Java Programming Forums are a community of Java programmers from all around the World. Our members have a wide range of skills and they all have one thing in common: A passion to learn and code Java. We invite beginner Java programmers right through to Java professionals to post here and share your knowledge. Become a part of the community, help others, expand your knowledge of Java and enjoy talking with like minded people. Registration is quick and best of all free. We look forward to meeting you.


>> REGISTER NOW TO START POSTING


Members have full access to the forums. Advertisements are removed for registered users.

Results 1 to 2 of 2

Thread: What concepts are used to procedurally generate video game content using music like in Audiosurf, Beat Hazard & Symphony?

  1. #1
    Junior Member
    Join Date
    May 2013
    Posts
    1
    Thanks
    0
    Thanked 0 Times in 0 Posts

    Default What concepts are used to procedurally generate video game content using music like in Audiosurf, Beat Hazard & Symphony?

    I'm curious as to how video games like Audiosurf, Beat Hazard and Symphony procedurally generate content using music. What are the common concepts used to accomplish this? And in what way is the music read and interpreted into data that can be used in the game?


  2. #2
    Crazy Cat Lady KevinWorkman's Avatar
    Join Date
    Oct 2010
    Location
    Washington, DC
    Posts
    5,424
    My Mood
    Hungover
    Thanks
    144
    Thanked 636 Times in 540 Posts

    Default Re: What concepts are used to procedurally generate video game content using music like in Audiosurf, Beat Hazard & Symphony?

    This isn't exactly a trivial question, nor is it a technical question, so it's going to be a little hard to answer.

    There are a number of ways to analyze music to generate game content, or a simple music visualizer. I'd recommend looking at an audio library for useful functions. This is an example in Processing: Manual: BeatDetect | code.compartmental
    Useful links: How to Ask Questions the Smart Way | Use Code Tags | Java Tutorials
    Static Void Games - Play indie games, learn from game tutorials and source code, upload your own games!

Similar Threads

  1. Replies: 5
    Last Post: June 10th, 2010, 10:19 AM

Tags for this Thread