I want to do theese lines in java...
thx!!protected Socket _sck; protected string _host; protected UInt16 _port; public void Connect(string RemoteHostIP, UInt16 RemotePort) { if (this._sck != null) { this._sck.Close(); this._sck = null; } this._sck = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); this._host = RemoteHostIP; this._port = RemotePort; try { this._sck.BeginConnect(new IPEndPoint(IPAddress.Parse(this._host), this._port), new AsyncCallback(this.onSocketConnected), this._sck); // Raise the event. this.OnConnectionAttempt(new SocketConnectEventArgs(this._host, this._port)); } catch (SocketException se) { this.OnSocketError(new SocketErrorEventArgs(se.ErrorCode, se.Message)); } } -------------------------------------------------------------------------- From There... private void onDataReceived(IAsyncResult ar) { SocketPacket myData = (SocketPacket)ar.AsyncState; try { int bRx = myData.assocSocket.EndReceive(ar); if (bRx > 0) { // Raise the event. this.OnRecieveData(new SocketRecvEventArgs(bRx, myData.dataBuffer)); // Resume the recv loop. this.WaitForData(); } else { // Raise the event. //this.OnDisconnect(new EventArgs()); } } catch (SocketException se) { this.OnSocketError(new SocketErrorEventArgs(se.ErrorCode, se.Message)); } catch (ObjectDisposedException oe) { // It's dead. We're just still receiving? } } private void onDataSent(IAsyncResult ar) { Socket sck = (Socket)ar.AsyncState; try { int bTx = sck.EndSend(ar); // Raise the event. this.OnSendData(new SocketSendEventArgs(bTx)); } catch (SocketException se) { this.OnSocketError(new SocketErrorEventArgs(se.ErrorCode, se.Message)); } } private void onSocketConnected(IAsyncResult ar) { Socket sck = (Socket)ar.AsyncState; try { sck.EndConnect(ar); // Raise the event. this.OnConnect(new SocketConnectEventArgs(this._host, this._port)); // Start the receiving loop. this.WaitForData(); } catch (SocketException se) { this.OnSocketError(new SocketErrorEventArgs(se.ErrorCode, se.Message)); } } private void onSocketDisconnected(IAsyncResult ar) { Socket sck = (Socket)ar.AsyncState; try { sck.EndDisconnect(ar); // Raise the event. this.OnDisconnect(new EventArgs()); } catch (SocketException se) { this.OnSocketError(new SocketErrorEventArgs(se.ErrorCode, se.Message)); } }