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Thread: Drawing circles with smoother lines?

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    Default Drawing circles with smoother lines?

    hiya,
    just like to get some information on drawing circles.
    the output from the code below displays a circle but the lines are broken.

    thanks

    import java.awt.*;
    import javax.swing.*;
    import java.applet.*;
     
    public class Circles extends JApplet
    {
    	public void init()
    	{
     
    	}
    	public void paint(Graphics g)
    	{
    		g.drawOval(10, 10, 100, 100);
    	}
    }


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    Member Darryl.Burke's Avatar
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    Default Re: Drawing circles with smoother lines?

    -- Cast the Graphics to Graphics2D :
    Graphics2D g2 = (Graphics2D) g;
    -- set the rendering hint:
    g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);

    db

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    tabutcher (April 17th, 2010)

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    Super Moderator helloworld922's Avatar
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    Default Re: Drawing circles with smoother lines?

    At a certain point, there's really no way to get a "smoother" circle because computer displays can only display rasterized images. The only way to get a smoother circle is to increase the canvas size that the circle is being drawn to. Anti-aliasing can help, but at some point it will stop working.

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    tabutcher (April 17th, 2010)

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    Member Darryl.Burke's Avatar
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    Default Re: Drawing circles with smoother lines?

    Anti-aliasing doesn't "stop working". It's a trade-off of sharpness for smoothness.

    db

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    Super Moderator helloworld922's Avatar
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    Default Re: Drawing circles with smoother lines?

    True, maybe I should have said becomes less effective

    Trying to anti-alias a circle 2x2 pixels will only make the square draw lighter

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