Sure, here's a possible solution for the exercises:
```java
import java.util.Random;
class Counter {
private String color;
private int position;
public Counter() {
this.color = "white";
this.position = 0;
}
public void setColor(String color) {
this.color = color;
}
public String getColor() {
return color;
}
public void moveToPosition(int newPosition) {
this.position = newPosition;
}
public int getCurrentPosition() {
return position;
}
}
class BoardGame {
private Counter counter1;
private Counter counter2;
private Random dice;
public BoardGame() {
counter1 = new Counter();
counter2 = new Counter();
dice = new Random();
}
public void playGame() {
int throw1 = dice.nextInt(6) + 1; // Roll the dice for counter 1
int throw2 = dice.nextInt(6) + 1; // Roll the dice for counter 2
System.out.println("Counter 1 rolled: " + throw1);
System.out.println("Counter 2 rolled: " + throw2);
if (throw1 == 6) {
counter1.moveToPosition(1);
System.out.println("Counter 1 moved to position 1");
} else {
System.out.println("Counter 1 did not roll a 6.");
}
if (throw2 == 6) {
counter2.moveToPosition(1);
System.out.println("Counter 2 moved to position 1");
} else {
System.out.println("Counter 2 did not roll a 6.");
}
}
}
public class Main {
public static void main(String[] args) {
BoardGame game = new BoardGame();
game.playGame();
}
}
```
This code creates two classes: `Counter` and `BoardGame`, as per the exercise requirements. The `Counter` class represents a game piece with color and position attributes, along with methods to set and return its color, move to a given position, and return its current position. The `BoardGame` class creates two counters of different colors and uses a random number generator to simulate dice throws for each counter. It checks if either counter throws a 6, and if so, it moves the counter accordingly. Finally, it displays the results of the dice throws and the movement of the counters.
Finally, it displays the results of the dice throws and the movement of the counters. If you ever find yourself needing additional
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