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Thread: Assignment

  1. #1
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    Default Assignment

    hi there,
    I have to do an assignment, which means putting my car game onto a server/client. I think I am going to do it using serialization and the TCP server/client way. I've made the game, and I've practised using seralization but I don't quite know how to put the two together. For example, I will have the race track drawn onto the server but how do you put this together?

    Part of the TCP Server code:

    public void run()
    	{
    		try
    		{
    			while (true)
    			{
    				Integer mes = (Integer)m_in.readObject();
    				System.out.println("Server::Integer read");
    				m_out.writeObject(new Car(mes, mes));
    				System.out.println("Server::Object written");
    			}
    		}
    		catch (EOFException e)
    		{
    			System.out.println("EOF :" + e);
    		}

    Would it be in here? as a paint Component? or do you join it to another class that currently has the race track in..
    any hints/tips as to joining the two together would be great thanks


  2. #2
    Administrator copeg's Avatar
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    Default Re: Assignment

    Not quite sure what you are asking...do you want to know where the GUI drawing should go? You should send only the necessary objects to the client, and drawing should in most cases run on the client.

  3. The Following User Says Thank You to copeg For This Useful Post:

    Polly2010 (November 30th, 2010)

  4. #3
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    Default Re: Assignment

    Can I call the class that I did my GUI drawing in from the client? I made my game as a thread..

  5. #4
    Administrator copeg's Avatar
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    Default Re: Assignment

    Quote Originally Posted by Polly2010 View Post
    Can I call the class that I did my GUI drawing in from the client? I made my game as a thread..
    I am not sure what you mean. Is that class on the server? Than yes, but you must serialize said class between the client/server. Like I mentioned above (and again I don't know if this addresses your issue because I am still unsure what the question is) do the drawing on the client, pass changes to said gui for drawing between client/server. Passing the whole darn thing is in most cases passing redundant information and chews up bandwidth.

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