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Thread: Programming AI for simple game?

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    Default Programming AI for simple game?

    thanks for ze help
    Last edited by YouGoLast; May 30th, 2011 at 03:54 AM.


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    Default Re: Programming AI for simple game?

    Sounds like you just need to come up with some good algorithms based on math that determine how many they want to take from the pile. Obviously they don't want to take the last one if it can be helped. I think a lot of if statements would be the way to go. if (2 stones in pile 3 remain && pile 1 && pile 2 are empty) take 1 etc. =/ it doesn't really seem to be that much of a strategic game so I don't know how much you could really do.

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    Default Re: Programming AI for simple game?

    I think understanding the math behind the game will definitely help you create an AI which will always win (if it can). This game is also known as Nim.

    For a mathematical approach to always winning, see Nim - Wikipedia

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    Default Re: Programming AI for simple game?

    Programming AI for a simple game is a great project to explore. If you’re interested in working with AI, especially for text-based outputs or game dialogue, you might find AI text generators helpful. This guide on an <a href="https://www.sembly.ai/blog/top-ai-text-generators/">artificial intelligence text generator</a> provides insights into some of the best tools available, which could be useful for your game development process.

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