Welcome to the Java Programming Forums


The professional, friendly Java community. 21,500 members and growing!


The Java Programming Forums are a community of Java programmers from all around the World. Our members have a wide range of skills and they all have one thing in common: A passion to learn and code Java. We invite beginner Java programmers right through to Java professionals to post here and share your knowledge. Become a part of the community, help others, expand your knowledge of Java and enjoy talking with like minded people. Registration is quick and best of all free. We look forward to meeting you.


>> REGISTER NOW TO START POSTING


Members have full access to the forums. Advertisements are removed for registered users.

Results 1 to 2 of 2

Thread: Hello there, in need of some help

  1. #1
    Junior Member
    Join Date
    Mar 2011
    Posts
    1
    Thanks
    0
    Thanked 0 Times in 0 Posts

    Default Hello there, in need of some help

    hello currently a student, fairly new to this and taking a hard java class. Need help doing some hw. Please PM, the question is below.

    The Interface to Play the Memory Game

    You are to simulate the game by having a JFrame which will use the BorderLayout. In one of the panels you will use the GridLayout to show a 4 x 4 grid representing the 16 cards. for example the game will be made up of 8 pairs of words. You can use either JButton or JTextField as your tiles in the grid.

    The use of JTextFields means that you will have to use a MouseListener instead of an ActionListener.

    In another panel, you should have another JPanel which will keep score. this will tell how many guesses have been taken so far, and the score is for each player. There should also be a button to click. When someone clicks the button, it should restart the game.

    An example of what the GUI might look like at the start of the game is:

    The Implementation of the Memory Game

    In the constuctor of the Memory Game Panel (i.e., the 4 x 4 grid), you should call a public method of reset, which is a method of this class. (Remember that a JPanel is a class.) The reset method will assign the 8 words that you have chosen twice to each of one of the 16 tiles (JButtons or JTextFields). This should be done by using the Random class. You can do this by going through the tiles one by one and having the object of the Random class choose a random number between 0 and 7 and assigning the corresponding word to this tile. You just have to make sure that you assign the word exactly twice. Equivalently, you can go through the word list twice and have the object of the Random class choose a random number between 0 and 15 and assign the word to that tile. Here you have to make sure that the tile is not chosen twice. Both ways are essentially equivalent.

    To play the game you will need an ActionListener if you chose JButtons or a MouseListener if you chose JTextFields. If the user clicks on a tile, you will show the word chosed for that tile. You must keep track of the parity of the number of clicks. I.e., for the first click, you just show the tile. For the second click, you show the tile and notify the user if they matched or not. If they did not match, after the user responds to the notification (a JOptionPane.showMessageDialog Box will do this), you just reset the tile to be "blank". If they match, you keep them showing the matching work (or you could "hide" them). You also will notify the other JPanel of the matching result and which player matched.

    Note: Be sure to handle the case where the player clicks on the same tile both times. An error message should be shown to the player and ask the player to click on another tile.

    We will implement the game to play as follows: The game will start with player 1 starting. If player 1 matches a pair of tiles, then player 1 will play again. I.e., a player continues to play until they fail to match two tiles. After a player fails, the other player will start to play. So you will need a variable to tell whose turn it is to play. After each guess, the JPanel which is keeping track of the game must be notified that a new guess has taken place and whether a player has correctly found a pair of matching tiles. The game ends when all of the tiles have been matched, and the winner is the player with the most matches.

    There should be JButton in the results JPanel which tells allows the user to start a new game. In this case, both the number of guesses and the correct guesses for each player is set to zero, and the JPanel which is in charge of playing the game is notified. The game playing JPanel will call the method reset which will "re-shuffle" the words to new positions for a new game.

  2. #2
    Crazy Cat Lady KevinWorkman's Avatar
    Join Date
    Oct 2010
    Location
    Washington, DC
    Posts
    5,424
    My Mood
    Hungover
    Thanks
    144
    Thanked 636 Times in 540 Posts

    Default Re: Hello there, in need of some help

    That's not really how this works. This is a public forum- why do you want somebody to privately message you?

    We aren't a homework service. If you want help, you have to show some work. Where are you stuck? What have you tried? What worked, what didn't work? How didn't it work? Be very specific. Any code you post should be in the form of an SSCCE.

    Welcome to the forums.
    Useful links: How to Ask Questions the Smart Way | Use Code Tags | Java Tutorials
    Static Void Games - Play indie games, learn from game tutorials and source code, upload your own games!