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Thread: Adding a mouse listener to my Draughts game

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    Default Adding a mouse listener to my Draughts game

    EDIT: CODE REMOVED
    Last edited by MXA92; April 25th, 2012 at 05:25 PM.


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    Default Re: Adding a mouse listener to my Draughts game

    I get an error
    Please post the full text of the compiler's error messages.

    On which component(s) do you want the mouse's movements detected? Add the listener to that/those component(s).
    If you don't understand my answer, don't ignore it, ask a question.

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    Default Re: Adding a mouse listener to my Draughts game

    EDIT: Code Removed
    Last edited by MXA92; April 25th, 2012 at 05:25 PM.

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    Default Re: Adding a mouse listener to my Draughts game

    After the call to setBackground you'll probably need to call repaint() to have the new color shown.
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    Default Re: Adding a mouse listener to my Draughts game

    I've worked out I need the row and column of the square the mouse is on (using e.getX() and e.getY() somehow?) and then I can just call the enter() method.

    ie. squares[1][2].enter() changes the dark square on row 1 and column 2 to yellow whenever the mouse enters any dark square..... I don't know how to change the specific dark square the mouse is on though as opposed to hard coding a square to change color... thank you

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    Default Re: Adding a mouse listener to my Draughts game

    If the squares are components, the event object passed to the listener method could have a reference to it.
    Look at the getSource() method.
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    Default Re: Adding a mouse listener to my Draughts game

    Hmm, I'm not quite sure what you mean.
    I need the mouse listener to call the enter() method for the specific Square object that has called it :/

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    Default Re: Adding a mouse listener to my Draughts game

    Look at the API doc for the event object that is passed to the mouse listener methods. If you can get a reference to the component that created the mouse event, you could call its methods.

    For a visual look, add a call to println in the mouse listener that prints out the event object that is passed to the listener method.
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    Default Re: Adding a mouse listener to my Draughts game

    EDIT: CODE REMOVED
    Last edited by MXA92; April 25th, 2012 at 05:26 PM.

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    Default Re: Adding a mouse listener to my Draughts game

    Why not cast the reference returned by getSource() to the component's class that created the event and call its method directly.
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    Default Re: Adding a mouse listener to my Draughts game

    Oh yeah, that was substantially better:

    public void mouseEntered(MouseEvent e)
        {
             ((Square)e.getSource()).enter();
        }

    Thank you again Norm !

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