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Thread: Weapons Test fails under certain conditions

  1. #1
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    Default Weapons Test fails under certain conditions

    I'm making a Weapons Class and a Weapons Test.

    The Weapons Class gives me the damage power of each weapon (which changes each time) and the Weapons Test is supposed to show me the value and tell me which weapon "wins" based on score. If it's a tie, then it says "It's a Tie!" My weapons are Shortspear, Throwing Axe, and Flail.

    If the Shortspear wins, it will always say the Shortspear wins.

    But if the Throwing Axe wins, it will only state the Throwing Axe wins IF the Shortspear has a higher number than the Flail or if the Shortspear and Flail tie. If the Flail is a higher number than the Shortspear, it will not say anything, even when the Throwing Axe has the highest number.

    For example:

    Which weapon is the strongest?
    Shortspear: 3
    Throwing Axe: 6
    Flail: 2

    Throwing Axe wins!


    ^ This is fine.

    Which weapon is the strongest?
    Shortspear: 2
    Throwing Axe: 5
    Flail: 4


    ^ This is all the test shows. It doesn't acknowledge the Axe's victory.

    The same thing happens to the Flail, but only when the Shortspear has a higher number than the Throwing Axe. If they are tied or the Throwing Axe has a higher number, then it acknowledges the Flail's victory.

    This is my code for the Weapon Class:

    /**
     * A weapon class
     *
     * @author Erik
     * @version 1
     */
     
    import java.util.Random;
    public class Weapon
    {
    //fields
    String name;
    String size;
    String cat;
    String type;
    String description;
    public int cost;
    public int maxDamage;
    public int critMult;
    public int range;
    //initialize
    public Weapon(String name, String size, String cat, String type, String description, int cost, int maxDamage, int critMult, int range)
    {
    this.name=name;
    this.size=size;
    this.cat=cat;
    this.type=type;
    this.description=description;
    this.cost=cost;
    this.maxDamage=maxDamage;
    this.critMult=critMult;
    this.range=range;
    }
    public int getDamage(){
    int total=0;
    Random rand= new Random ();
    total+=rand.nextInt(maxDamage)+1;
    return total;
    }
    public int getCriticalDamage(){
    int total=0;
    Random rand= new Random ();
    total+=(rand.nextInt(maxDamage)*critMult)+1;
    return total;
    }
     
    //methods
    }

    This is my code for the Weapon Test:

    /**
     * A test for the weapon class
     *
     * @author Erik
     * @version 1
     */
    public class WeaponTest
    {
    static int SpearDamage;
    static int FlailDamage;
    static int AxeDamage;
    public static void main(String[] args)
    {
    Weapon myShortspear = new Weapon( "Shortspear", "Long", "Spear", "P", "A spear with narrow range that deals heavy damage. Easily blocked with shields.", 1, 6, 2, 20);
    Weapon myThrowingAxe = new Weapon( "Throwing Axe", "Short", "Axe", "S", "A powerful ranged weapon with short distance.", 8, 6, 2, 10);
    Weapon myFlail = new Weapon( "Flail", "Medium", "Flail", "B", "An unpredictable weapon that's hard to master.", 8, 6, 2, 5);
    System.out.println("Shortspear: A spear with narrow range that deals heavy damage. Easily blocked with shields.");
    System.out.println("Throwing Axe: A powerful ranged weapon with short distance.");
    System.out.println("Flail: An unpredictable weapon that's hard to master.");
    System.out.println("   ");
    System.out.println("Which weapon is the strongest?");
    SpearDamage=myShortspear.getDamage();
    AxeDamage=myThrowingAxe.getDamage();
    FlailDamage=myFlail.getDamage();
    System.out.println("Shortspear: " + SpearDamage);
    System.out.println("Throwing Axe: " + AxeDamage);
    System.out.println("Flail: " + FlailDamage);
    System.out.println("   ");
    if(SpearDamage>AxeDamage){
    if(SpearDamage>FlailDamage){
    System.out.println("Shortspear wins!");
    }
    else if(SpearDamage==FlailDamage){
    System.out.println("It's a tie!");
    }
    }else{
    if(FlailDamage>SpearDamage){
    if(FlailDamage>AxeDamage){
    System.out.println("Flail wins!");
    }
    else if(FlailDamage==AxeDamage){
    System.out.println("It's a tie!");
    }
    }else{
    if(AxeDamage>SpearDamage){
    if(AxeDamage>FlailDamage){
    System.out.println("Throwing Axe wins!");
    }
    else if(AxeDamage==FlailDamage){
    System.out.println("It's a tie!");
    }
    }
    }
    }
    }
    }

    Can anyone see the issue?


  2. #2
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    Default Re: Weapons Test fails under certain conditions

    Is your code properly indented in your editor? If not, indent it properly and the reason for the results may become more clear. If it is indented properly in your editor, then please post it that way here.

  3. #3
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    Default Re: Weapons Test fails under certain conditions

    Your logic is missing a lot of cases. I have attached a picture, which is your logic in truth-table form (done with excel). You should easily be able to see any logical mistakes by looking at a truth table.
    truthtable.jpg
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    Default Re: Weapons Test fails under certain conditions

    Thank you for the truth table, but is there a way to make it bigger? I'm having trouble reading it. ^^; Also, what do the -1s mean?

  5. #5
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    Default Re: Weapons Test fails under certain conditions

    I couldn't upload a larger picture. Try downloading it and zooming it on a picture viewer. The -1, 0, and 1 in the first 3 columns were just sample values to easily compare the axe, spear, and Flail damages instead of using obscure values like 56 or 99 or whatever. All the other 1's and 0's in the table represent true and false, respectfully.
    NOTE TO NEW PEOPLE LOOKING FOR HELP ON FORUM:

    When asking for help, please follow these guidelines to receive better and more prompt help:
    1. Put your code in Java Tags. To do this, put [highlight=java] before your code and [/highlight] after your code.
    2. Give full details of errors and provide us with as much information about the situation as possible.
    3. Give us an example of what the output should look like when done correctly.

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  6. #6
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    Default Re: Weapons Test fails under certain conditions

    public void test(){
     
    		int axedamage = 4;
    		int speardamage = 2;
    		int sworddamage = 5;
     
    		if((axedamage > speardamage) && (axedamage > sworddamage)){
     
    			System.out.println("Axe Wins with " + axedamage +" damage!");
     
    		}else if((axedamage >= speardamage) && (axedamage >= sworddamage)){
     
    			if(axedamage == speardamage){
    				System.out.println("Axe tied with Spear at "+axedamage+" damage!");
    			}
    			if(axedamage == sworddamage){
    				System.out.println("Axe tied with Sword at "+axedamage+" damage!");	
    			}
    		}else
     
    		if((speardamage > axedamage) && (speardamage > sworddamage)){
     
    			System.out.println("Spear Wins with " + speardamage +" damage!");
     
    		}else if((speardamage >= axedamage) && (speardamage >= sworddamage)){
     
    			if(speardamage == axedamage){
    				System.out.println("Spear tied with Axe at "+speardamage+" damage!");
    			}
    			if(speardamage == sworddamage){
    				System.out.println("Spear tied with Sword at "+speardamage+" damage!");	
    			}
     
    		}else
     
    		if((sworddamage > axedamage) && (sworddamage > speardamage)){
     
    			System.out.println("Sword Wins with " + sworddamage +" damage!");
     
    		}else if((sworddamage >= axedamage) && (sworddamage >= speardamage)){
     
    			if(sworddamage == axedamage){
    				System.out.println("Sword tied with axe at "+sworddamage+" damage!");
    			}
    			if(sworddamage == speardamage){
    				System.out.println("Sword tied with Spear at "+sworddamage+" damage!");
    			}
    		}
     
    	}

    Be ABSOLUTELY sure you know how to use your ||, &&, ==, !=, >, < and (). You can have lots of control over what statements can do.

    With values:

    axe = 4
    spear = 2
    sword = 2
    Result: Axe Wins with 4 damage!

    axe = 3
    spear = 3
    sword = 2
    Result: Axe tied with Spear at 3 damage!

    axe = 1
    spear = 2
    sword = 3
    Result: Sword Wins with 3 damage!

    I would go even further to take off the else statements between each object's comparison block and log all the calculations in case you wanted the stats of damage against armor or effects.
    Last edited by micecd; September 13th, 2014 at 12:48 AM.

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