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Thread: Help on an assignment

  1. #1
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    Default Help on an assignment

    Hello Everyone,

    I am working on a project for a class where we just need to make a very generic PAPI . I almost have it done, but I am having trouble fulfilling the last requirement. We need to have a method "+ PAPICompontent(runway : int)" runway is an int variable. The part I am not understanding is it says to "Create a constructor that takes the runway number and assigns it to the runway instance variable. The code that I have is:

    import java.awt.Graphics;
    import java.awt.Graphics2D;
    import java.awt.Rectangle;
    import javax.swing.JComponent;
    import java.awt.Color;
    import java.awt.geom.Ellipse2D;
    import java.awt.Font;
     
    public class PAPIComponent extends JComponent
    {
     
       private int runway;
       private Color light1;
       private Color light2;
       private Color light3;
       private Color light4;
     
       public PAPIComponent(int runway)
       {
          light1 = Color.WHITE;
          light2 = Color.WHITE;
          light3 = Color.RED;
          light4 = Color.RED; 
       }
     
       public void paintComponent(Graphics g)
       {
          Graphics2D g2 = (Graphics2D) g;
          String rw = String.valueOf(runway);
     
          g2.setColor(Color.WHITE);
          g2.setFont(new Font("TimesRoman", Font.PLAIN, 72)); 
          g2.drawString(rw, 70, 300);
     
          g2.setColor(Color.BLACK);
          Rectangle background = new Rectangle(0, 0, 400, 650);
          g2.fill(background);
     
          g2.setColor(Color.WHITE);
          Rectangle median = new Rectangle(190, 0, 8, 100);
          g2.fill(median);
          median.translate(0,150);
          g2.fill(median);
          median.translate(0,150);
          g2.fill(median);
          median.translate(0,150);
          g2.fill(median);
     
          Rectangle threshold = new Rectangle(20, 550, 35, 80);
          g2.fill(threshold);
          threshold.translate(40, 0);
          g2.fill(threshold);
          threshold.translate(40, 0);
          g2.fill(threshold);
          threshold.translate(40, 0);
          g2.fill(threshold);
          threshold.translate(72, 0);
          g2.fill(threshold);
          threshold.translate(40, 0);
          g2.fill(threshold);
          threshold.translate(40, 0);
          g2.fill(threshold);
          threshold.translate(40, 0);
          g2.fill(threshold);
     
          Rectangle bottom = new Rectangle(0, 650, 400, 150);
          g2.fill(bottom);
     
          Ellipse2D.Double circle1 = new Ellipse2D.Double(50, 665, 50, 50);
          g2.setColor(light1);
          g2.fill(circle1);
          g2.setColor(Color.BLACK);
          g2.draw(circle1);
     
     
          Ellipse2D.Double circle2 = new Ellipse2D.Double(125, 665, 50, 50);
          g2.setColor(light2);
          g2.fill(circle2);
          g2.setColor(Color.BLACK);
          g2.draw(circle2);
     
          Ellipse2D.Double circle3 = new Ellipse2D.Double(200, 665, 50, 50);
          g2.setColor(light3);
          g2.fill(circle3);
          g2.setColor(Color.BLACK);
          g2.draw(circle3);
     
     
          Ellipse2D.Double circle4 = new Ellipse2D.Double(275, 665, 50, 50);
          g2.setColor(light4);
          g2.fill(circle4);
          g2.setColor(Color.BLACK);
          g2.draw(circle4);
       }
     
       public void glidePathOn()
       {
          light1 = Color.WHITE;
          light2 = Color.WHITE;
          light3 = Color.RED;
          light4 = Color.RED;
       }
     
       public void glidePathSlightlyHigh()
       {
          light1 = Color.WHITE;
          light2 = Color.WHITE;
          light3 = Color.WHITE;
          light4 = Color.RED;
       }
     
       public void glidePathTooHigh()
       {
          light1 = Color.WHITE;
          light2 = Color.WHITE;
          light3 = Color.WHITE;
          light4 = Color.WHITE;
       }
     
       public void glidePathSlightlyLow()
       {
          light1 = Color.WHITE;
          light2 = Color.RED;
          light3 = Color.RED;
          light4 = Color.RED; 
       }
     
       public void glidePathTooLow()
       {
          light1 = Color.RED;
          light2 = Color.RED;
          light3 = Color.RED;
          light4 = Color.RED;  
       }
    }

    And the viewer:

    import javax.swing.JFrame;
    import javax.swing.JOptionPane;
    import java.awt.Color;
    public class PAPIViewer
    {
       public static void main(String[] args)
       {
          JFrame frame = new JFrame();
          frame.setSize(400, 800);
          frame.setTitle("PAPI");
          frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
     
          PAPIComponent component = new PAPIComponent();
          frame.add(component);      
     
          component.glidePathOn();      
          frame.setVisible(true);
          JOptionPane.showMessageDialog(frame, "On glide path");
     
          component.glidePathSlightlyHigh();      
          frame.repaint();
          JOptionPane.showMessageDialog(frame,  "Glide path slightly high.");
     
          component.glidePathTooHigh();      
          frame.repaint();
          JOptionPane.showMessageDialog(frame,  "Glide path too high.");
     
          component.glidePathSlightlyLow();      
          frame.repaint();
          JOptionPane.showMessageDialog(frame,  "Glide path slightly low.");
     
          component.glidePathTooLow();      
          frame.repaint();
          JOptionPane.showMessageDialog(frame,  "Glide path too low.");
     
     
       }
    }

    I am also having an issue with the viewer. After I added the (int runway) to PAPIComponent I can't get the viewer to compile anymore. Also I cannot get the runway variable to actually draw and appear.

    If you need any more info let me know. Any help is very much appreciated!
    Last edited by wabbitshark; September 26th, 2014 at 01:43 PM.


  2. #2
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    Default Re: Help on an assignment

    For your first question, they mean to do something like:
       public PAPIComponent(int runway)
       {
          light1 = Color.WHITE;
          light2 = Color.WHITE;
          light3 = Color.RED;
          light4 = Color.RED; 
     
          // assign the instance variable runway to the value passed to the constructor
          this.runway = runway;
       }
    I can't get the viewer to compile anymore
    If you're getting errors, post the entire text of the error message. Do the constructor signature and the call to the constructor match?

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    wabbitshark (September 26th, 2014)

  4. #3
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    Default Re: Help on an assignment

    The error I am getting is

     
    PAPIViewer.java:14: error: constructor PAPIComponent in class PAPIComponent cannot be applied to given types;
          PAPIComponent component = new PAPIComponent();
                                    ^
      required: int
      found: no arguments
      reason: actual and formal argument lists differ in length
    1 error

  5. #4
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    Default Re: Help on an assignment

    The error message is pretty clear. What don't you understand about it?

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    wabbitshark (September 26th, 2014)

  7. #5
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    Default Re: Help on an assignment

    I am not sure what i need to add to " new PAPIComponent(); ". From reading the error I am getting that I need to add an argument to it so they have the same amount, but I don't know what that argument should be.

    UPDATE:
    I got it compiling and running again with "new PAPIComponent(32); " would this be correct?
    Last edited by wabbitshark; September 26th, 2014 at 11:35 AM.

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    Default Re: Help on an assignment

    Looking at the assignment info you've given and code so far, I'm not sure if it's correct. I assume the runway number is a two digit number from 01 - 36, representing the "name" of the runway (see this reference). If you know the runway is runway 32, then I guess it's correct.

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    wabbitshark (September 26th, 2014)

  10. #7
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    Default Re: Help on an assignment

    Yes it was. I would like to thank you very much for the help. I was able to answer my second question after consulting the API further. Again thank you very much.

  11. #8
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    Default Re: Help on an assignment

    You're welcome. Glad you figured it out and (hopefully) learned that the API should usually be the first place to look.

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