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Thread: Creating an object...

  1. #1
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    Default Creating an object...

    Hello all, java noob here.
    Now I'm going through the book and it is going well so far, however, one thing I just don't understand is how to create an object.

    For example, say I want to make an object about squares.

    The syntax would be,

    Squares squares = new Squares();

    correct?

    When I make a program with this format, I will get error messages saying
    cannot find symbol
    symbol: class Squares
    location: class (whatever the class would be)

    Note this isn't an actual example from a program I have written, just an example I made up with the same error messages.


  2. #2
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    Default Re: Creating an object...

    You have to write the Squares class. Programming does not happen by magic. Also be careful of how you name your classes. Squares suggest it will hold information about many squares. Whereas Square suggests that it will hold information about a single square.

  3. #3
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    Default Re: Creating an object...

    Okay I am already lost, mind pointing me in the right direction for making the class?

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    Default Re: Creating an object...

    Squares squares = new Squares();
    Where is that line of code? I assume it is in a main method inside a class you have written. So you already know how to write a class.

  5. #5
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    Default Re: Creating an object...

    Hi RodePope4546,
    the syntax you are using to create the object is correct. You just need to make sure the code to use Squares class have access to Squares class. I mean, the class which have following code,
    Squares squares = new Squares();
    should either be in the same package or have import the package which contains the Squares class.

    Hope this will resolve the issue!

  6. #6
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    Default Re: Creating an object...

    write Squares class according to your program and make sure it is visible to class in which statement Squares squares = new Squares(); is written as suggested by java_I3.

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    Default Re: Creating an object...

    direction for making the class?
    A class is defined by the class keyword.
    class MySquares {
    ... here define the stuff for the class
    } // end class definition

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