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Thread: Game Maker Language and Game Maker and Zelda Classic thread

  1. #1
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    Default Game Maker Language and Game Maker and Zelda Classic thread

    Talk about
    GML [Game Maker Language]
    or GMr [Game Maker]
    or ZC [Zelda Classic]
    here but please only post example, examples, other, others, game, games, mix, mixes made for or by or both GMr or ZC or both if allowed and permitted and safe to do so, thank you.



    My Game Maker discussion for today and beyond today:

     
    The basics of this thread
    [code]
    #1: Post a coding or codings
    or other or others or mix or mixes
     
     
     
     
    #2: Explain the status'
     
     
     
     
    #3: Explain what happens
    when whatever is typed or whatever [including if and Drag and Drop or not or DLL or not]
     
     
     
     
    #4: Show a picture or pictures
    or video or videos or other or others
    or mix or mixes
    if allowed and permitted and safe to do
    so and wanted or needed or both
     
     
     
     
     
     
     
     
    #5: Repeat #1: and #2: and #3: and #4:
    if wanted or needed or both please, thank you




    Abbreviations to help shorten messages:
    BBoL = Bounding Box Left
    BBoR = Bounding Box Right
    BBoT = Bounding Box Top
    BBoBB = Bounding Box Bottom
    OrX = Origin X
    OrY = Origin Y
    Pccc = Precise collision checking checked
    Pccnc = Precise collision checking not check
    Ptnc = Preload texture not checked
    Ptxc = Preload texture checked
    Smoc = Smooth edges checked
    Smon = Smooth edges not checked
    Tckd = Transparent checked
    Tnkd = Transparent not checked
    YPic = Yes Precise is chosen
    YRic = Yes Rectangle is chosen
    YCic = Yes Circle is chosen
    YTic = Yes Triangle is chosen




    Example of what you can do [note: all the PhotoBucket and
    Jasons sprite0 yes
    Jasons sprite1 yes
    Jasons room0 with sprite1 and sprite0 yes
    Jasons room0 with sprite1 and sprite0 yes again
    Jasons room0 with sprite0 yes
    Jasons room0 with sprite0 yes again
    are all just made up to prove what I am talking about]:
     
    Coding situtation #1:
    about object0:
    Create Event:
    can_move = true; //determines if object0 is allowed to move or not, if true then yes he [object0] can move if false he [object0] can not move at all
     
    Step Event:
    if (position_meeting(x+1,y,object1)) //explaination as short yet easy to understand and full as possible
    {
      can_move = false; //can_move is not false so object0 can not move
      can_move =! true; //can_move can not equal true
      x -= 0; //can no longer go left
    }
    else if (not position_meeting(x+1,y,object1)) // explaination as short yet easy to understand and full as possible
    {
      can_move =! false; //can_move can not equal false
      can_move = true; //can_move = true
      x -= 1; //go to the left relatively at 1 pixel
    }
    if (can_move = false) //if can_move is false
    {
      can_move =! true; //can_move is no longer true mean object0 can no longer move
      can_move = false; //can_move is false meaning object0 can not move
    }
     
    about object1:
    keypress Right event
    if (object0.can_move = true) //if object0's variable can_move is true
    {
      x += 0; //go to the right at zero pixels meaning do not move at all
    }
    else if (object0.can_move = false) //if object0's variable can_move is false meaning object0 can not move
    {
      x += 1; //go right by one pixel
    }
     
    keypress Down event
    if (object0.can_move = true) //if object0's variable can_move is true meaning he [object0] can move
    {
      y += 0; //go to the down at zero pixels meaning do not move at all
    }
    else if (object0.can_move = false) // if object0's variable can_move is false meaning object0 can not move
    {
      y += 1; //go down by one pixel
    }
     
     
     
     
    object0's sprite: sprite0 which is: Pccnc Smon Ptnc Tckd OrX: 0 OrY: 0 BBoL: -1 BBoR: 32 BBoBB: 32 BBoT: -1
    Sprite Height 32 Sprite Width 32 fully colored in
     
    object0's status': Visible is true Solid is false Depth is 0 Mask is sprite0 No Parent
     
    object1's sprite: sprite1 which is: Pccnc Smon Ptnc Tckd OrX: 0 OrY: 0 BBoL: -1 BBoR: 32 BBoBB: 32 BBoT: -1
    Sprite Height 32 Sprite Width 32 fully colored in
     
    object1's status': Visible is true Solid is false Depth is -1 Mask is sprite1 No Parent
     
     
     
     
    If object0's meets object1 at a position of x+1 (its second most left pixel area) because of such status' ^
    object0 will no longer be able to move and if object0 and object1 are on the same line
    if object0 can not move it would take object1 to move right thirty three times [x += 1; but 31 times of course] to fully cover over
    object0
     
    however if for example object0 is one line less than object1's top line of pixels is and object0 can no longer move
    it would still take object1 to move x += 1; to fully cover all but the bottom row [left right] of pixels
    of object0 and also would then have to move x += 1; and y += 1; to fully cover over object0
     
     
     
     
    Go onto PhotoBucket website and search
    Jasons sprite0 yes
    Jasons sprite1 yes
    Jasons room0 with sprite1 and sprite0 yes
    Jasons room0 with sprite1 and sprite0 yes again
    [also you can just
    or instead
    or as well
    post link or links or picture or pictures
    or other or others or mix or mixes
    if allowed and permitted and safe to do so
    and wanted or needed or both please, thank you]
     
     
     
     
     
     
     
     
    Coding situtaion #2:
    about object0:
    Create Event:
    x = 0;
    y = 0;
     
     
     
     
    object0's sprite: sprite0 which is: Pccnc Smon Ptnc Tckd OrX: 0 OrY: 0 BBoL: -1 BBoR: 32 BBoBB: 32 BBoT: -1
    Sprite Height 32 Sprite Width 32 fully colored in
     
    object0's status': Visible is true Solid is false Depth is 0 Mask is sprite0 No Parent
     
     
     
     
    object0 is at x 0 y 0
     
     
     
     
    Go onto PhotoBucket website and search
    Jasons sprite0 yes
    Jasons sprite1 yes
    Jasons room0 with sprite0 yes
    Jasons room0 with sprite0 yes again
    [also you can just
    or instead
    or as well
    post link or links or picture or pictures
    or other or others or mix or mixes
    if allowed and permitted and safe to do so
    and wanted or needed or both please, thank you]
     
     
     
     
     
     
     
     
    Coding situtaion #3:
    about object0:
    Create Event:
    x = 1;
    y = 1;
     
     
     
     
    object0's sprite: sprite0 which is: Pccnc Smon Ptnc Tckd OrX: 0 OrY: 0 BBoL: -1 BBoR: 32 BBoBB: 32 BBoT: -1
    Sprite Height 32 Sprite Width 32 fully colored in
     
    object0's status': Visible is true Solid is false Depth is 0 Mask is sprite0 No Parent
     
     
     
     
    object0 is at x 1 y 1
     
     
     
     
    Go onto PhotoBucket website and search
    Jasons sprite0 yes
    Jasons sprite1 yes
    Jasons room0 with sprite0 yes
    Jasons room0 with sprite0 yes again
    [also you can just
    or instead
    or as well
    post link or links or picture or pictures
    or other or others or mix or mixes
    if allowed and permitted and safe to do so
    and wanted or needed or both please, thank you]
     
     
     
     
     
     
     
     
    Coding situtaion #4:
    about object0:
    Create Event:
    x = 16;
    y = 16;
     
     
     
     
    object0's sprite: sprite0 which is: Pccnc Smon Ptnc Tckd OrX: 0 OrY: 0 BBoL: -1 BBoR: 32 BBoBB: 32 BBoT: -1
    Sprite Height 32 Sprite Width 32 fully colored in
     
    object0's status': Visible is true Solid is false Depth is 0 Mask is sprite0 No Parent
     
     
     
     
    object0 is at x 16 y 16
     
     
     
     
    Go onto PhotoBucket website and search
    Jasons sprite0 yes
    Jasons sprite1 yes
    Jasons room0 with sprite0 yes
    Jasons room0 with sprite0 yes again
    [also you can just
    or instead
    or as well
    post link or links or picture or pictures
    or other or others or mix or mixes
    if allowed and permitted and safe to do so
    and wanted or needed or both please, thank you]

    [/code]


  2. #2
    Forum Squatter newbie's Avatar
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    Default Re: Game Maker Language and Game Maker and Zelda Classic thread

    I see...

    What..?
    Please use [highlight=Java]//code goes here...[/highlight] tags when posting your code

  3. #3
    mmm.. coffee JavaPF's Avatar
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    Default Re: Game Maker Language and Game Maker and Zelda Classic thread

    Fira, please confirm that you are not some kind of bot otherwise I will ban & delete these threads. Thanks
    Please use [highlight=Java] code [/highlight] tags when posting your code.
    Forum Tip: Add to peoples reputation by clicking the button on their useful posts.

  4. #4
    Crazy Cat Lady KevinWorkman's Avatar
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    Default Re: Game Maker Language and Game Maker and Zelda Classic thread

    I think we have an entrant to the Turing test! Still not sure whether it's a human that will fail or a machine that might pass, but either way, scary.
    Useful links: How to Ask Questions the Smart Way | Use Code Tags | Java Tutorials
    Static Void Games - Play indie games, learn from game tutorials and source code, upload your own games!

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