}
public void setStunned(boolean stun){
stunning = stun;
}
public int getMaxMana() {
return maximumMana;
}
public int getCurrentHealth() {
return currentHealth1;
}
public int getCurrentMana() {
return currentMana1;
}
public int getMagicResist() {
return magResist;
}
public int
public void setMaxHealth(int maxH) {
maximumHealth = maxH;
}
public void setAttackPower(int attDamage) {
k.put("AttackPower", attDamage);
}
publentHealth1 = curHealth;
}
public void setCurrentMana(int curMana) {
currentMana1 = curMana;
}
public Skill[] getSkills() {
return championSkills;
}
public boolean isStunned(){
return stunning;
}
public Skill getBasicSkill() {
for(int initial = 1; initial <= championSkills.length; initial++) { //for loop on the whole array champion skill to check if isBasic is true or not if it is not return null
if(championSkills[initial].isBasic()== true){
return championSkills[initial];
}
}
return null;
}
pu
}
}
public boolean isSilenced(){
return silencing;
}
}