My idea of structuring this was to create these three pointer objects with the variables speed and fileName. The fileName that then is either pink, weird or rose are used in this method to get the Image for the flower:
public Image getImg(){
System.out.println("args=" + fileName + ".jpg");
ImageIcon ii = new ImageIcon(this.getClass().getResource(fileName+".j pg"));
img = ii.getImage();
return img;
Then the pics are displayed through calls like this one: g.drawImage(pRose.getImg(), 300, 200, null);