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Thread: Idk what is wrong

  1. #1
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    Default Idk what is wrong

    Hi folks,

    I'm a beginner to programming and for school i had to make an app that would have a ball bouncing horizontal between the frame.
    there must be a button at the bottom to switch from direction.

    now i've made a litle script, but ofcourse it doesn't work.
    could someone help me out?

    Frame:
     package Oefening4_4;
     
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
     
    import test.AutoBalKnoppenBalk;
     
    public class Frame extends JFrame {
     
    	public Frame()
    	{
    		JFrame venster = new JFrame();
    		venster.setSize(600,400);
    		venster.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    		venster.setTitle("Oefening 4.4");
    		venster.setLocation(100,100);
    		venster.setVisible(true);
     
    		 BalPaneel ballenPaneel = new BalPaneel();
    		 add( ballenPaneel, BorderLayout.CENTER );
     
    		 KnoppenPaneel Knoppen = new KnoppenPaneel( ballenPaneel );
    		 add( Knoppen, BorderLayout.SOUTH );
     
    	}
     
    	public static void main(String[] args) 
    	{
    		new Frame();
    	}
    }

    BalPaneel:
     package Oefening4_4;
     
    import java.awt.*;
    import java.awt.event.ActionEvent;
    import java.awt.event.ActionListener;
    import javax.swing.*;
     
     
    public class BalPaneel extends JPanel implements ActionListener {
     
    	/**
    	 * Delay = delay for the timer
    	 * 
    	 * veranderRichting = change direction
    	 * 
    	 * verplaatsX = move horizontal
    	 */
     
    	public Bal Bal1;
    	public final int Delay = 30;
     
    	public BalPaneel() {
     
    		Bal1 = new Bal(200, 100, Color.orange, 4);
    		Timer autoKlik = new Timer(Delay, this);
    		autoKlik.start();
    	}
     
    	public void veranderRichting()
    	{
    		Bal1.veranderRichting();
        }
     
    	public void verplaatsX() {
    		Bal1.verplaatsX();
    	}
     
    	public void paintComponent( Graphics g )
    	{
    	    super.paintComponent( g );
    	    Bal1.teken( g );
    	}
     
     
    	public void actionPerformed( ActionEvent e )
    	{
    	    Bal1.verplaatsX();
    	    repaint();
    	}
    }

    KnoppenPaneel:
     package Oefening4_4;
     
    import java.awt.*;
    import java.awt.event.*;
     
    import javax.swing.*;
     
    /**
     * wissel = button to change from direction
     * @author Rick
     *
     */
     
     
    public class KnoppenPaneel extends JPanel implements ActionListener {
     
    	private JButton wissel;
    	BalPaneel ballenPaneel;
     
    	public KnoppenPaneel( BalPaneel ballenPaneel) {
     
    		wissel = new JButton("Wissel van richting");
    		wissel.addActionListener(this);
    		add(wissel);
    	}
     
    	public void actionPerformed(ActionEvent e) {
    		if (e.getSource() == wissel) {
    			ballenPaneel.veranderRichting();
    		}
    		else {
    			System.out.println("Dit is knoppenpaneel else");
    		}
    	}
     
    }

    Bal:
     package Oefening4_4;
     
    import java.awt.Color;
    import java.awt.Graphics;
     
    public class Bal {
    		int x = 200;
    		int y = 200;
    		int grootte = 150;
    		private Color kleur;
    		private int snelheid;
     
    		public Bal(int x, int verPos, Color kleur, int snelheid) {
    			this.x = x;
    			this.y = verPos;
    			this.grootte = grootte;
    			this.kleur = kleur;
    			this.snelheid = snelheid;	
    		}
     
    		public void verplaatsX() {
    			x += snelheid;
    			if (x <= 0) {
    				veranderRichting();
    			}else {
    				x += snelheid;
    			}
    		}
     
    		 public void veranderRichting()
    		  {
    		    snelheid = - snelheid;
    		    if (x >= 600 - grootte) {
    		    	verplaatsX();
    		    }else {
    		    veranderRichting();	
    		    }
    		  }
     
     
    	  public void teken( Graphics g )
    	  {
    	    g.setColor( Color.orange );
    	    g.fillOval( x, y, grootte, grootte);
     
    	    g.setColor( Color.BLACK );
    	    g.drawOval( x, y, grootte, grootte );
     
    	    g.drawOval( x + grootte / 4, y, grootte / 2, grootte ); 
    	  }
    }

    all i see = the frame. no ball and no button

    (it's in dutch with some english explaination)

    srry for my bad english
    Last edited by Devourz; October 28th, 2011 at 05:47 AM.


  2. #2
    Member
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    Default Re: Idk what is wrong

    Do not use hosts to upload your code. Post it here using
     [highlight=java] *** CODE *** [/highlight]

    application context
    Last edited by daniel.j2ee; December 13th, 2011 at 05:00 PM.

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