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Thread: Help with game applet

  1. #1
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    Default Help with game applet

    Hey,

    i have made an applet game which uses multiple classes. when i run it via eclipse with applet viewer it works perfectly, but when i try to open it using a html page, it shows the graphics, but the animation or the mouse listener doesnt work.
    What have i done wrong, am i forgetting anything? have i done my HTML wrong? please edit my code and help me
    - Scott

    HTML =
    HTML Code:
    <html>
    <title>Applet</title>
    <head></head>
    <body>
    <applet code="Game.class" archive="Game.jar" width=500 height=500> 
    </applet>
    </body>
    </html>

    GAME.CLASS
    package scottgame;
     
    import java.applet.*;
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    import java.awt.geom.*;
    import java.net.URL;
    import java.util.concurrent.*;
     
    public class Game extends JApplet{
    	public static final int WIDTH = 500;
    	public static final int HEIGHT = 500;
     
    	private PaintSurface canvas;
    	private Ball ballclass;
    	static AudioClip bounce;
    	URL url;
     
    	@Override
    	public void init(){
    		this.setSize(WIDTH, HEIGHT);
    		canvas = new PaintSurface();
     
    		this.add(canvas, BorderLayout.CENTER);
    		ScheduledThreadPoolExecutor executor = new ScheduledThreadPoolExecutor(3);
    		executor.scheduleAtFixedRate(new AnimationThread(this), 0L, 20L, TimeUnit.MILLISECONDS);
    		try{
    			url = getDocumentBase();
    			} catch (Exception e) {
    				// TODO: handle exception
    			}
    		bounce = getAudioClip(url, "music/boink1.au");
     
    	}
    }


    PaintSurface.class
    package scottgame;
     
    import java.applet.AudioClip;
    import java.awt.Color;
    import java.awt.Graphics;
    import java.awt.Graphics2D;
    import java.awt.RenderingHints;
    import java.awt.Shape;
    import java.awt.event.MouseEvent;
    import java.awt.event.MouseMotionAdapter;
    import java.awt.geom.Rectangle2D;
    import javax.swing.JComponent;
     
     
    public class PaintSurface extends JComponent{
    	int paddle_x = 0;
    	int paddle_y = 360;
     
    	int score = 0;
    	float english = 1.0f;
     
     
    	Ball ball;
     
    	Color[] color = {Color.RED, Color.ORANGE, Color.MAGENTA, Color.ORANGE, Color.CYAN, Color.BLUE};
    	int colorIndex;
     
     
    	public PaintSurface(){
    		addMouseMotionListener(new MouseMotionAdapter(){
    			public void mouseMoved(MouseEvent e){
    				if (e.getX() - 30 - paddle_x > 5) english = 1.5f;
     
    				else if (e.getX() - 30 - paddle_x > 5) english = -1.5f;
    		else english = 1.0f;
    		paddle_x = e.getX() - 30;
    			}
    		});
    		ball = new Ball(20);
    	}
     
    	private Object getCodeBase() {
     
    		return null;
    	}
     
    	public void paint(Graphics g){
    		Graphics2D g2 = (Graphics2D)g;
    		Graphics2D g3 = (Graphics2D)g;
    		Graphics2D g4 = (Graphics2D)g;
    		Graphics2D g5 = (Graphics2D)g;
     
    		g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
     
    		Shape paddle = new Rectangle2D.Float(paddle_x, paddle_y, 60, 8);
     
    		g2.setColor(color[colorIndex % 6]);
     
    		if(ball.intersects(paddle_x, paddle_y, 60, 8) && ball.y_speed > 0){
     
    			Game.bounce.play();
    			ball.y_speed = -ball.y_speed;
    			ball.x_speed = (int)(ball.x_speed * english);
    			if(english != 1.0f) colorIndex++;
    			score += 10;
    		}
     
     
    		if (ball.getY() + ball.getHeight() >= Game.HEIGHT){
    			ball = new Ball(20);
    			score -= 10;
    			colorIndex = 0;
    		}
     
     
    		ball.move();
    		g2.fill(ball);
     
    		g2.setColor(Color.BLACK);
    		g2.fill(paddle);
    		g2.drawString("Score: " + score, 250, 20);
     
    		g3.setColor(Color.GRAY);
    		g3.fillRect(0, 400, 500, 100);
     
    		if(score == -10){  //loosing screen
    			ball = new Ball(0);
    			g4.setColor(Color.BLACK);
    			g4.fillRect(1, 1, 500, 500);
    			g5.setColor(Color.YELLOW);
    			g5.drawString( "GAME OVER PUNK!", 200, 200);
    			g5.drawString( "score: "+ score , 225, 250);
     
    		}
    	}	
    	}

    Ball.class
    package scottgame;
     
    import java.applet.AudioClip;
    import java.awt.geom.Ellipse2D;
     
    import javax.print.DocFlavor.URL;
     
     
    public class Ball extends Ellipse2D.Float{
     
    	public int x_speed, y_speed;
    	private int d;
    	private int width = Game.WIDTH;
    	private int height = Game.HEIGHT;
     
    	public Ball(int diameter){
    		super((int)(Math.random() * (Game.WIDTH - 20) + 1), 0, diameter, diameter);
    		this.d = diameter;
    		this.x_speed = (int)(Math.random() * 5 + 2);
    		this.y_speed = (int)(Math.random() * 5 + 2);
    	}
    	public void move(){
    		if (super.x < 0 || super.x > width - d) x_speed = -x_speed;
    		if (super.y < 0 || super.y > height - d) y_speed = -y_speed;
     
    		super.x += x_speed;
    		super.y += y_speed;
    	}
     
    	public static AudioClip getAudioClip(URL url, String string) {
     
    		return null;
    	}
    }

    AnimationThread.class
    package scottgame;
     
    import java.awt.event.MouseEvent;
     
    import javax.swing.JApplet;
     
     
    public class AnimationThread implements Runnable {
     
    	JApplet c;
     
    	public AnimationThread(JApplet c){
    		this.c = c;
     
    	}
    	public void run(){
    		c.repaint();
    	}
     
    	}


  2. #2
    Super Moderator Norm's Avatar
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    Default Re: Help with game applet

    The mouse not working sounds like the component needs focus. Is the component with the mouse listener capable of getting the focus?
    Have you tried clicking on the component to give it focus?

  3. #3
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    Default Re: Help with game applet

    i have tried clicking, it doesnt do anything, and i don't think it is capable of getting the focus on the applet, how do i do that?

  4. #4
    Super Moderator Norm's Avatar
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    Default Re: Help with game applet

    Look in the API doc for the JComponent class. There is a link in the first part: How to Use the Focus Subsystem.
    Also look at the Component class. There is a method there that will allow a component to get the focus.

  5. #5
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    Default Re: Help with game applet

    thanks for the suggestion, it turns out, it was google chrome.

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