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Thread: Trying to get Jogl to work

  1. #1
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    Default Trying to get Jogl to work

    Trying to use a very simple example to get things started, here is the code:

    package VectorMath;
    /*
     * To change this template, choose Tools | Templates
     * and open the template in the editor.
     */
    import java.awt.Color;
    import java.awt.Frame;
    import java.awt.event.WindowAdapter;
    import java.awt.event.WindowEvent;
    import net.java.games.jogl.GLCanvas;
    import net.java.games.jogl.GLCapabilities;
    import net.java.games.jogl.GLDrawableFactory;
     
    public class VectorMath {
     
      public static void main(String[] args){
     
        Frame frame = new Frame("Hello World");
     
         GLCanvas canvas = GLDrawableFactory.getFactory().createGLCanvas(new GLCapabilities());
        frame.add(canvas);
     
         frame.setSize(400, 400);
        frame.setBackground(Color.white);
     
        frame.addWindowListener(new WindowAdapter()
        {
              public void windowClosing(WindowEvent e)
            {
                System.exit(0);
            }
        });
     
         frame.show();
     
      }
    }

    Here is the link error it's producing:

     
    run:
    Exception in thread "main" java.lang.UnsatisfiedLinkError: net.java.games.jogl.impl.JAWTFactory.JAWT_GetAWT0(Ljava/nio/Buffer;)Z
    	at net.java.games.jogl.impl.JAWTFactory.JAWT_GetAWT0(Native Method)
    	at net.java.games.jogl.impl.JAWTFactory.JAWT_GetAWT(JAWTFactory.java:25)
    	at net.java.games.jogl.impl.NativeLibLoader$1.run(NativeLibLoader.java:66)
    	at java.security.AccessController.doPrivileged(Native Method)
    	at net.java.games.jogl.impl.NativeLibLoader.<clinit>(NativeLibLoader.java:46)
    	at net.java.games.jogl.impl.GLContext.<clinit>(GLContext.java:51)
    	at net.java.games.jogl.impl.windows.WindowsGLContextFactory.createGLContext(WindowsGLContextFactory.java:52)
    	at net.java.games.jogl.GLCanvas.<init>(GLCanvas.java:68)
    	at net.java.games.jogl.GLDrawableFactory.createGLCanvas(GLDrawableFactory.java:117)
    	at net.java.games.jogl.GLDrawableFactory.createGLCanvas(GLDrawableFactory.java:80)
    	at VectorMath.VectorMath.main(VectorMath.java:20)
    Java Result: 1
    BUILD SUCCESSFUL (total time: 1 second)

    Not sure if I'm missing a file or what is going on, can anyone shed some light?
    This is coming from the netbeans ide.


  2. #2
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    Default

    Any ideas? Anyone know where i can go to find the answer?

  3. #3
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    Default

    Did you place the native dll files so they can be loaded?
    When using a NetBeans project the correct placement is usually in the root of your projects folder.
    If you are using the new jogl 2 there is also a jar available you can add as a library.

    /Rolf

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