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Thread: My program skipping a for loop

  1. #1
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    Post My program skipping a for loop

    Hi, I'm making a game with random world generation. Everything is running smothly except when it comes down to drawing the blocks on screen. It has a for loop to loop through all the different blocks but it just skips the for loop!

    Here's the draw method that should draw all the blocks:

    /**
     * Draw all the block in the world on the screen.
    * 
    * @param Graphics2D g
    */
    public void draw(Graphics2D g) {
     
    	System.out.println("Drawing...");
    		for (int var0 = 0; var0 < world.length; var0++) {
    			for (int var1 = 0; var1 < world[var0].length; var1++) {
    				System.out.println("In nested for loop!");
    				world[var0][var1].draw(this, g, var0, (size.height - var1));
    			}
    		}
     
    	System.out.println("Finished drawing!");
    }

    I have seriously no idea what the problem is!

    Please help me!


  2. #2
    Super Moderator Norm's Avatar
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    Default Re: My program skipping a for loop

    it just skips the for loop!
    The reason a for loop would not execute the code inside of it is that the continue condition is not true.
    Print out the values of the variables used in the for loop to see what they are.
    Add a call to System.out.println() to show the values just before both of the for statements.
    If you don't understand my answer, don't ignore it, ask a question.

  3. #3
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    Default Re: My program skipping a for loop

    You're right apparently the world.length variable = 0. But i have no idea why. world is a Block[][]
    defined in the constructor like this:

    public World(Dimension par0Dimension) {
     
    		size = par0Dimension;
    		world = new Block[par0Dimension.width][par0Dimension.height];
    		generators = new ArrayList<Generator>();
    		generators.add(new GeneratorWorld());
    		blocks = ImageHandler.getBlocks();
    	}

    and the constructor is called from a JPanel object like this:

    public void initAndStart() {
     
    		world = new World(new Dimension((getWidth() / 20), (getHeight() / 20)));
    		world.generate();
    		thread = new Thread(this);
    		thread.start();
    	}
    Last edited by Dr.Code; September 15th, 2012 at 11:41 AM.

  4. #4
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    Default Re: My program skipping a for loop

    world.length variable = 0
    What are the values used to define the world array? Print those out to be sure they are not 0
    If you don't understand my answer, don't ignore it, ask a question.

  5. The Following User Says Thank You to Norm For This Useful Post:

    Dr.Code (September 16th, 2012)

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    Default Re: My program skipping a for loop

    You were right again apparently I had put the setSize() method after i called the initAndStart() method. Thank you very much!

  7. #6
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    Default Re: My program skipping a for loop

    When the code is not doing what you expect, add some println statements to the code to see what the values are the program is working with.
    If you don't understand my answer, don't ignore it, ask a question.

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