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Thread: shooting fire ball 2d

  1. #1
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    Default shooting fire ball 2d

    i trying to make my player shoot fire ball when ever it user hit space bar.

    but the problem is that
    i have 3 class
    Main.java
    Player.java
    Shoot.java


    ----------------------Main.java
    In my Main.java class i have run method where i am calling "PLaYER_SHOOT_MOVE" method from Shoot.java class
    public void run()
    while(true){
        shoot_class.PLAYER_SHOOT_MOVE(this, player_class, shoot_class);  //player shoot bullet moves
        }
    }


    than i am setting up method when user hit space it will run a method
    [B]if(keys == KeyEvent.VK_SPACE){
       shoot_class.hitSHOOT(); 
    }[/B]



    --------------------------Shoot.java
    private boolean hitSPACE = false;  //user hit space bar
    private boolean dead = true;       //no bullet on screen (bullet is dead)
    ...

    hitSHOOT method - which is getting called in Main.java
    if user hit space bar than set hitSPACE to tru
    public void hitSHOOT()  //user hit spacebar{
           hitSPACE = true;
    }


    move the bullet forward
    public void PLAYER_SHOOT_MOVE(Main m, Player p, Shoot s){	
           x =  p.getX();
           y =  p.getY();
     
    		if(hitSPACE == true)
    		{
    			x += dx;
    		}	
    }


    //draw image if user hit spavebar and there are no bullet on screen
    public void paint(Graphics g, Player p) 
    	{
     
    		if(hitSPACE == true && dead == true)
    		{
    			System.out.println(x);
    			g.drawImage(this.getSIMAGE(), x, y, width, height, null); 
    		}
    	}


    problem is that:
    when i set space bar it show firball but it doesnt go forward.
    i belive problem is in thiese statment
    public void PLAYER_SHOOT_MOVE(Main m, Player p, Shoot s){	
           x =  p.getX();
           y =  p.getY();

    i think i should some how move getX() at outside of method so it change x every time player move.


  2. #2
    Crazy Cat Lady KevinWorkman's Avatar
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    Default Re: shooting fire ball 2d

    I recommend putting together an SSCCE that demonstrates exactly what you're doing.

    And you should probably use a Timer instead of that infinite loop.
    Useful links: How to Ask Questions the Smart Way | Use Code Tags | Java Tutorials
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  3. #3
    Super Moderator jps's Avatar
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    Default Re: shooting fire ball 2d

    In addition to what Kevin said

    public void run()
    while(true){
    shoot_class.PLAYER_SHOOT_MOVE(this, player_class, shoot_class); //player shoot bullet moves
    }
    }
    if this is the loop that keeps the game in motion then, this method gets called, (over and over at as fast as the computer can, which is a bad idea):
    public void PLAYER_SHOOT_MOVE(Main m, Player p, Shoot s){
    x = p.getX();
    y = p.getY();

    if(hitSPACE == true)
    {
    x += dx;
    }
    }
    I think am following what you are trying to show in these unorganized snippets. But it is difficult to follow. Next time just post the entire thing in order so it is much easier to follow.


    public void PLAYER_SHOOT_MOVE(Main m, Player p, Shoot s){
    x = p.getX();
    y = p.getY();
    Is x and y some global variable? What do they mean? Things like this make it hard, if not impossible, to help you, but with the whole code posted we can look at what we need to see. This is the reason why you should post a working example.

  4. The Following User Says Thank You to jps For This Useful Post:

    hwoarang69 (October 22nd, 2012)

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