first note this function is inside loop.
what i am trying to do is if my player toch the enemy, than my player shoud jump back. so it will look like player got hurt.
the method i want to use is set to set collsion of box around my enemy and player. that way i know those two box cant toch each other.
/*** player + enemy collion ***/ public void PLAYER_ENEMY_COLLISION(Main m, Player p,Enemy e) { int enemyX = e.getX(); int enemyY = e.getY(); } /*** end of PlAYER_ENEMY_COLLISION METHOD ***/
what i was thinking was may be to do:
when the enemy x postion by this if statment
than i can add another if statmentif(playerX < enemyX && playerX > enemyX + enemyWIDTH)
now i should have collsion box around enemy. so i can see player X and Y hereif(playerY > enemyY && playerY > enemyY+enemyHEIGHT)
Main.java
public class Main extends Applet implements Runnable, /*TimerListener,*/ KeyListener { //Double buffering variables Image dbImage; Graphics dbGraphics; Thread thread; Timer timer; //Class variables Ground ground_class; Player player_class; Platform platform_class; Shoot shoot_class; Enemy enemy_class; /*** init method ***/ @Override public void init() { setSize(900, 400); addKeyListener(this); }/*** end of init method ***/ /*** start method ***/ @Override public void start() { ground_class = new Ground(0, this.getHeight()-20,this.getSize().width, 20); //x, y, widith, height player_class = new Player(10, ground_class.getY()-30); //x, y platform_class = new Platform(); shoot_class = new Shoot(); enemy_class = new Enemy(500, 345); //x, y thread = new Thread(this); //start run method thread.start(); //timer = new Timer(1000,this); //1 sec //timer.start(); //void stop() //void setDelay(int delay) //boolean isRunning() //int getDelay }/*** end of start method ***/ /*** run method ***/ public void run() { while(true) //player moves { ground_class.update(this, player_class); //ground + player collions player_class.PLAYER_MOVE(this, ground_class); //player moves platform_class.update(this, player_class); shoot_class.PLAYER_SHOOT_MOVE(this, player_class, shoot_class); //player shoot bullet moves player_class.PLAYER_ENEMY_COLLISION(this, player_class, enemy_class); //player + enemy collision repaint(); try { Thread.sleep(10); } catch(InterruptedException e) { e.printStackTrace(); } } }/*** end of run method ***/ /*** update method ***/ @Override public void update(Graphics g) { if(dbImage == null) //if image is empty than create new image { dbImage = createImage(this.getSize().width, this.getSize().height); dbGraphics = dbImage.getGraphics(); } dbGraphics.setColor(getBackground()); //set the background color dbGraphics.fillRect(0, 0, this.getSize().width, this.getSize().height); dbGraphics.setColor(getForeground()); paint(dbGraphics); //call paint method g.drawImage(dbImage, 0, 0, this); }/*** end of update method ***/ /*** paint method ***/ @Override public void paint(Graphics g) { ground_class.paint(g); //call paint method from Ground class //draw ground than player on top player_class.paint(g); //call paint method from Player classr platform_class.paint(g); shoot_class.paint(g, player_class); //draw bullet if(enemy_class.isDEAD() == false) //draw enemy if it's not dead { enemy_class.paint(g); } }/*** end of paint method ***/ /*** stop method ***/ @Override public void stop() { }/*** end of stop method ***/ /*** destroy method ***/ @Override public void destroy() { }/*** end of destroy method ***/ /************** key *********************/ @Override public void keyPressed(KeyEvent e) { int keys = e.getKeyCode(); if(keys == KeyEvent.VK_RIGHT) { player_class.hitRIGHT(); } else if(keys == KeyEvent.VK_LEFT) { player_class.hitLEFT(); } else if (keys == KeyEvent.VK_UP) { player_class.hitJUMP(ground_class); } else if(keys == KeyEvent.VK_SPACE) { shoot_class.hitSHOOT(); } } @Override public void keyReleased(KeyEvent e) { int keys = e.getKeyCode(); if(keys == KeyEvent.VK_RIGHT) { player_class.stopRIGHT(); } else if(keys == KeyEvent.VK_LEFT) { player_class.stopLEFT(); } //else if (keys == KeyEvent.VK_UP) //{ //player_class.stopJUMP(); //} else if(keys == KeyEvent.VK_SPACE) { shoot_class.stopSHOOT(); } } @Override public void keyTyped(KeyEvent e){} /************ MOUSE **********/ public void mousePressed(MouseEvent e){} public void mouseReleased(MouseEvent e){} public void mouseClicked(MouseEvent e){} public void mouseEntered(MouseEvent e){} public void mouseExited(MouseEvent e){} }
ENEMY.java
public class Enemy { private int x; private int y; private int width = 30; private int height = 40; private int dx; private int dy; private boolean dead = false; //to test if enemy is dead or not private static ImageIcon enemy_image = new ImageIcon("Image/enemy/ch2.png"); public Enemy(int ix, int iy) { x = ix; y = iy; } /*** get/set methods ***/ public static Image getEIMAGE() { return enemy_image.getImage(); } public int getX() { return x; } public void setX(int value) { this.x = value; } public int getY() { return y; } public void setY(int value) { this.y = value; } public int getWIDTH() { return width; } public void setWIDTH(int value) { this.width = value; } public int getHEIGHT() { return height; } public void setHEIGHT(int value) { this.height = value; } public boolean isDEAD() { return dead; } public void setDEAD(boolean value) { this.dead = value; } /*** update method ****/ public void update(Main m) { } /*** paint method ***/ public void paint(Graphics g) { g.drawImage(this.getEIMAGE(), x, y, width, height, null); }/*** paint method ***/ }
Player.java
public class Player { //Player movement variable private int sx = 10; private int sy = 352; private int x; //current x private int y; //current y private int dx = 2; //speed of player private double dy = 6.0; //go x up and down x private double gravity = 0.2; private boolean dead = false; private boolean look_right = true; private boolean walk_right; private boolean walk_left; private boolean jump = false; private boolean jump_lock = false; private boolean fall = false; private boolean hitSPACE = false; /*** image variable ***/ private static ImageIcon player_walk_right = new ImageIcon("Image/player/player_walk_right.gif"); private static ImageIcon player_walk_left = new ImageIcon("Image/player/player_walk_left.gif"); private static ImageIcon player_stand_right = new ImageIcon("Image/player/player_stand_right.gif"); private static ImageIcon player_stand_left = new ImageIcon("Image/player/player_stand_left.gif"); private static ImageIcon player_jump_right = new ImageIcon("Image/player/player_jump_right.gif"); private static ImageIcon player_jump_left = new ImageIcon("Image/player/player_jump_left.gif"); /*** constructor Method ***/ public Player() { } /*** constructor Method2 ***/ public Player(int ix, int iy) { x = ix; y = iy; } /*** get/set method ***/ //need these to draw image's public static Image get_player_walk_right() { return player_walk_right.getImage(); } public static Image get_player_walk_left() { return player_walk_left.getImage(); } public static Image get_player_stand_right() { return player_stand_right.getImage(); } public static Image get_player_stand_left() { return player_stand_left.getImage(); } public static Image get_player_jump_right() { return player_jump_right.getImage(); } public static Image get_player_jump_left() { return player_jump_left.getImage(); } public boolean isDEAD() { return dead; } public void setDEAD(boolean value) { this.dead = value; } public int getX() { return x; } public void setX(int value) { this.x = value; } public int getY() { return y; } public void setY(int value) { this.y = value; } public int getDX() { return dx; } public void setDX(int value) { this.dx = value; } public double getDY() { return dy; } public void setDY(double value) { this.dy = value; } /*** main key methods ***/ /*** RIGHT ***/ public void hitRIGHT() //if user hit right button { walk_right = true; look_right = true; } public void stopRIGHT() //if user let go of right button { walk_right = false; //stop look_right = true; } /*** LEFT ***/ public void hitLEFT() //move left { walk_left = true; look_right = false; } public void stopLEFT() { walk_left = false; //stop look_right = false; } /*** JUMP ***/ public void hitJUMP(Ground g) { if(y >= g.getY()-30) //if on ground { jump = true; dy = 6.0; //reset } } /**************************/ /****** LOOP METHODS ******/ /**************************/ /*** player move method ***/ //loop method public void PLAYER_MOVE(Main m, Ground g) //player move's { //always same (Main m) //loop - collion check here if(walk_right == true) { x += dx; } else if(walk_right == false) { } if(walk_left == true) //walking left { if(x - dx < 0) //cant go left { x = 0; } else { x -= dx; //move left } } else if(walk_left == false) { } if(jump == true) { dy -= gravity; y -= dy; if(y >= g.getY()-29) //if on ground { jump = false; } } }/***end of update method ***/ /*** player + enemy collion ***/ public void PLAYER_ENEMY_COLLISION(Main m, Player p,Enemy e) { int enemyX = e.getX(); int enemyY = e.getY(); } /*** end of PlAYER_ENEMY_COLLISION METHOD ***/ /*** paint method ***/ public void paint(Graphics g) { if(jump == false) { if(look_right == true) { if(walk_right == true) { g.drawImage(this.get_player_walk_right(), x, y, null); } else if(walk_right == false) { g.drawImage(this.get_player_stand_right(), x, y, null); } } else if(look_right == false) { if(walk_left == true) { g.drawImage(this.get_player_walk_left(), x, y, null); } else if(walk_left == false) { g.drawImage(this.get_player_stand_left(), x, y, null); } } } else if(jump == true) { if (look_right == true) { g.drawImage(this.get_player_jump_right(), x, y, null); } else if(look_right == false) { g.drawImage(this.get_player_jump_left(), x, y, null); } } } }/*** end of class ***/