So I am trying to make an image appear on the screen in a paint method in a JFrame using a image named Ship.
I used the command g.drawImage(Image, x, y, ImageObserver) and made it say (g.drawImage(Ship, 70, 80, null) and it won't display the image! everything else works and the code compiles it just won't display this image! I really need help here is the whole program i am making.
package galaga;
 
import java.awt.Color;
import java.awt.FlowLayout;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Rectangle;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.image.ImageObserver;
import java.io.File;
 
import javax.sound.midi.Soundbank;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
 
public class mainmethod extends JFrame {
	int x = 200, y = 325;
	KL bob = new KL();
	int xShoot = (int) (x + 37.5);
	int yShoot = y;
	boolean READY = false;
	boolean enemy1hit = false;
	boolean BulletShown = false;
	JButton Start= new JButton("Start Game!");
 
	boolean Gamestarted = false;
 
 
	ImageIcon Spaceship = new ImageIcon("CRAPPYSPACESHIP.png");
	Image Ship = Spaceship.getImage();
	ImageObserver bo;
 
	public mainmethod() {
		super("Galaga");
		setVisible(true);
		setLocation(150, 150);
		setSize(400, 400);
		setDefaultCloseOperation(EXIT_ON_CLOSE);
		addKeyListener(bob);
		setBackground(Color.white);
		setLayout(new FlowLayout());
 
	}
 
 
	public class KL implements KeyListener {
 
		public void keyPressed(KeyEvent e) {
 
			if (e.getKeyCode() == KeyEvent.VK_LEFT) {
 
				System.out.println("\nStarting with " + x);
				System.out.println("x is now " + x);
					System.out.println(" ");
					x = x - 5;
					xShoot=(int) (x+37.5);
 
					System.out.println("Bullet is at: x: " + xShoot + " y: " + yShoot);
				if (x <= 10) {
					x = 10;
					System.out
						.println("Collision detected with left side of window!");
 
				}
			}
			if (e.getKeyCode() == KeyEvent.VK_RIGHT) {
 
				System.out.println("\nStarting with " + x);
				System.out.println("x is now " + x);
					x = x + 5;
					System.out.println(" ");
					xShoot=(int) (x+37.5);
 
					System.out.println("Bullet is at: x: " + xShoot + " y: " + yShoot );
				}
				if (x >= 300) {
					x = 300;
					System.out
						.println("Collision detected with right side of window!");
 
 
			}
 
			repaint();
 
			if (e.getKeyCode() == KeyEvent.VK_SPACE) {
				READY = true;
				System.out.println("FIRE! \n");
				BulletShown=true;
			}
		}
 
 
 
 
		public void keyReleased(KeyEvent e) {
			if (e.getKeyCode() == KeyEvent.VK_SPACE) {
				READY = false;
				System.out.println("Not READY TO FIRE! \n");
				if(READY=true) {
					yShoot = yShoot -5;
					repaint();
				}
			}
		}
 
		@Override
		public void keyTyped(KeyEvent e) {
 
		}
	}
 
 
 
 
	public void paint(Graphics g) {
 
		Image dbImage = createImage(getWidth(), getHeight());
		Graphics dbGraphics = dbImage.getGraphics();
		paintComponent(dbGraphics);
		g.drawImage(dbImage, 0, 0, this);
		repaint();
 
	}
 
	public void paintComponent(Graphics g) {
		g.setColor(Color.CYAN);
 
		Rectangle blarp = new Rectangle(x, y, 150, 150);
 
 
 
 
		g.drawImage(Ship, (int) blarp.getX(), (int) blarp.getY(), 90, 50, null);
 
		if (yShoot<4) {
			yShoot=(int) blarp.getY();
			xShoot=(int) ((int) blarp.getX() + 37.5);
			repaint();
			BulletShown=false;
		}
		g.setColor(Color.RED);
		Rectangle Bullet = new Rectangle(xShoot, yShoot, 10, 20);
 
		if(BulletShown==true){
 
			g.fillRect((int) Bullet.getX(), (int) Bullet.getY(), 20, 30);
			repaint();}
 
 
 
 
		if(yShoot<323) {
			yShoot = yShoot - 5;
			repaint();
		}	
		if(enemy1hit==false) {
			g.fillOval(50, 50, 10, 10);
			repaint();
		}
		if(Bullet.getX()<=57 && Bullet.getX()>=42 && Bullet.getY()<=60 && Bullet.getY()>=40) {
			System.out.println("ENEMY1 Hit!");
			enemy1hit= true;
 
 
		}
 
	}
}

Please try to help me this is really frustrating this is the second time I am asking for help on this website so please help me.