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Thread: Move an object

  1. #1
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    Default Move an object

    Hello, I need to move an object with the arrow key.
    This is my object class:

    import java.awt.Color;
    import java.awt.Graphics;
    import java.awt.Paint;
    import java.awt.Rectangle;
    import java.awt.event.KeyEvent;
    import java.awt.event.KeyListener;
     
     
    public class matka {
    	private int x;
    	private int y;
     
    	public matka (int x, int y)
    	{
    		this.x=x;
    		this.y=y;
    	}
     
    	public void Paint (Graphics g)
    	{
    		//Rectangle r=new Rectangle();
    		g.fillRect(x, y, 200, 20);
     
    	}
    	[COLOR="#FF0000"]public void moveL(int dx){
    		this.x+=dx;
     
    	}
    	public void moveR(int dx){
    		this.x-=dx;
     
    	}[/COLOR]
     
    }

    And here my main page:
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    import javax.swing.Timer;
    import java.awt.event.KeyEvent;
    import java.awt.event.KeyListener;
    import java.awt.event.ActionEvent;
    import java.awt.event.ActionListener;;
     
    public class BallWorld1 extends Frame {
     
    	private Ball aBall;
    	private matka aMatka;
     
    	public static void main (String [ ] args)	{
    		BallWorld1 world = new BallWorld1 (Color.red);
    		world.show ();
    	}
     
     
    	private BallWorld1 (Color ballColor) {
     
    		// constructor for new ball world
    			// resize our frame
    		setSize (getHeight(),getWidth());
    		setTitle ("Ball World");
    		addMouseListener(new BallListener());
    		aMatka = new matka(740,980);
    			// initialize object data field
    		aBall = new Ball (10, 15, 5);
    		aBall.setColor (ballColor);
    		aBall.setMotion (3.0, 6.0);
     
    		addWindowListener( 
    			new WindowAdapter() {
    			public void windowClosing(WindowEvent e) {
    				System.exit(0);
    			}
    		});
    	}
     
     
     
    	public void paint (Graphics g) {
    			aMatka.Paint(g);
    			aBall.paint (g);
    			aBall.move();
    			if ((aBall.x() < 0) || (aBall.x() > getSize().width))
    				aBall.setMotion (-aBall.xMotion(), aBall.yMotion());
    			if ((aBall.y() < 0) || (aBall.y() > getSize().height))
    				aBall.setMotion (aBall.xMotion(), -aBall.yMotion());
    	try { Thread.sleep(100); }
    			catch (InterruptedException e) {}
    			repaint();
    	}
     
    	class BallListener extends MouseAdapter {
    		public void mousePressed(MouseEvent e) {
    			aBall.moveTo(e.getX(), e.getY());
    		}
    	}
     
    	[COLOR="#FF0000"]class MatkaListener implements KeyListener {
     
    		 public void keyPressed(KeyEvent e)
    		 {
    			 switch (e.getKeyCode())
    			 {
    			 case KeyEvent.VK_RIGHT: aMatka.moveR(20);
    				 break;
    			 case KeyEvent.VK_LEFT: aMatka.moveL(20);
    				 break;
    			 }
    		 }
    		@Override
    		public void keyReleased(KeyEvent arg0) {
    			// TODO Auto-generated method stub
     
    		}
    		@Override
    		public void keyTyped(KeyEvent arg0) {
    			// TODO Auto-generated method stub
     
    		}
     
    	}[/COLOR]
     
    }

    Can you help me to see my problem and fix that ?


  2. #2
    Super Moderator Norm's Avatar
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    Default Re: Move an object

    Try debugging the code by adding some println statements that print out the values of x and y that control the object's location. Print out all changes made to the x and y values and all uses of the x and y values.
    The print out should help you see where the problem is and why the object is not moving.
    Add a println() to the key listener to be sure it is being called.



    The posted code does not compile: missing class: Ball
    If you don't understand my answer, don't ignore it, ask a question.

  3. #3
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    Default Re: Move an object

    You should add 'implements Runnable
    and here is some tips:

    this is easy so i let you figure out this

    x = 1; //horizontal moving speed
    y = 1; //vertical moving speed
    dx = x; //horizontaly variable x
    dy = y; //verticaly variable y

    case PAN_UP:
    setDY(+1);
    break;

    case PAN_DOWN:
    setDY(-1);
    break;

    case PAN_LEFT:
    setDX(+1);
    break;

    case PAN_RIGHT:
    setDX(-1);
    break;

    private void setDX(int dir){
    dx = dir;

    private void setDY(int dir){
    dy = dir;

    if(e.getKeyCode() == KeyEvent.VK_DOWN){
    ***.***(***.PAN_DOWN);

    I hope this helps little bit

  4. #4
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    Default Re: Move an object

    thank you both fo you, SOLVED.

  5. #5
    Super Moderator Norm's Avatar
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    Default Re: Move an object

    Please mark thread as solved
    If you don't understand my answer, don't ignore it, ask a question.

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