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Thread: matching game random number problem

  1. #1
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    Default matching game random number problem

    I am trying to make a matching game where the user selects two images and the program has to check if the images match. I am trying to put random images in buttons and I am getting this error:

    M:\School\ICS4U1\Projects\Matching\MatchingGame.ja va:134: cannot find symbol
    symbol : method generateNewRandom()
    location: class MatchingGame
    gameButton[i].setIcon(images[generateNewRandom()]);
    ^
    M:\School\ICS4U1\Projects\Matching\MatchingGame.ja va:160: incompatible types
    found : java.lang.Object
    required: int
    return numbersList.get(n);

    This is my code:
    /**
     *Matching Game
     *
     *
     * 
     * 2013/2/25
     */
     
    import java.awt.*;
    import java.awt.event.ActionEvent;
    import java.awt.event.ActionListener;
    import java.util.*;
    import javax.swing.*;
    import static java.util.Collections.*;
    import javax.swing.ImageIcon.*;
     
    public class MatchingGame extends JFrame implements ActionListener {
    	private JButton exitButton, replayButton;
        private JButton[] gameButton = new JButton[36];
        private ImageIcon[] ImageArray;
     
        public MatchingGame() {
        	setLayout(new BorderLayout());
        	init();
            panel();
            setImages();
            setTitle("MathingGame");
            setDefaultCloseOperation(EXIT_ON_CLOSE);
            setSize(900, 900);
            setVisible(true);
        }
     
        public void init() {
            for (int i = 0; i < gameButton.length; i++) {
                gameButton[i] = new JButton();
                gameButton[i].addActionListener(this);
            }
            exitButton = new JButton("Exit");
            exitButton.addActionListener(this);
            replayButton = new JButton("Replay");
            replayButton.addActionListener(this);
        }
     
        public void panel() {
     
        	Panel gamePanel = new Panel();
        	gamePanel.setLayout(new GridLayout(6, 6));
     
        	for (int i = 0; i < gameButton.length; i++) {
            	gamePanel.add(gameButton[i]);
        	}
     
        	Panel buttonPanel = new Panel();
        	buttonPanel.add(replayButton);
        	buttonPanel.add(exitButton);
        	buttonPanel.setLayout(new GridLayout(1, 0));
     
        	add(gamePanel, BorderLayout.CENTER);
        	add(buttonPanel, BorderLayout.SOUTH);
     
        }
     
        public void setImages(){
     
        ImageIcon Aquaman = new ImageIcon ("Aquaman.jpg");
        ImageIcon Batman = new ImageIcon ("Batman.jpg");
        ImageIcon CaptainAmerica = new ImageIcon ("CaptainAmerica.jpg");
        ImageIcon Deadpool = new ImageIcon ("Deadpool.jpg");
        ImageIcon FantasticFour = new ImageIcon ("FantasticFour.jpg");
        ImageIcon Flash = new ImageIcon ("Flash.jpg");
        ImageIcon GreenArrow = new ImageIcon ("GreenArrow.jpg");
        ImageIcon GreenLantern = new ImageIcon ("GreenLantern.jpg");
        ImageIcon Hawkeye = new ImageIcon ("Hawkeye.jpg");
        ImageIcon Ironman = new ImageIcon ("Ironman.jpg");
        ImageIcon Punisher = new ImageIcon ("Punisher.jpg");
        ImageIcon RedTornado = new ImageIcon ("RedTornado.jpg");
        ImageIcon Robin = new ImageIcon ("Robin.jpg");
        ImageIcon Spiderman = new ImageIcon ("Spiderman.jpg");
        ImageIcon Superman = new ImageIcon ("Superman.jpg");
        ImageIcon TheAvengers = new ImageIcon ("TheAvengers.jpg");
        ImageIcon Thor = new ImageIcon ("Thor.jpg");
        ImageIcon Wonderwoman = new ImageIcon ("Wonderwoman.jpg");
     
        ImageIcon[] images = new ImageIcon[36];
     
        images[0] = Aquaman;
        images[1] = Batman;
        images[2] = CaptainAmerica;
        images[3] = Deadpool;
        images[4] = FantasticFour;
        images[5] = Flash;
        images[6] = GreenArrow;
        images[7] = GreenLantern;
        images[8] = Hawkeye;
        images[9] = Ironman;
        images[10] = Punisher;
        images[11] = RedTornado;
        images[12] = Robin;
        images[13] = Spiderman;
        images[14] = Superman;
        images[15] = TheAvengers;
        images[16] = Thor;
        images[17] = Wonderwoman;
        images[18] = Aquaman;
        images[19] = Batman;
        images[20] = CaptainAmerica;
        images[21] = Deadpool;
        images[22] = FantasticFour;
        images[23] = Flash;
        images[24] = GreenArrow;
        images[25] = GreenLantern;
        images[26] = Hawkeye;
        images[27] = Ironman;
        images[28] = Punisher;
        images[29] = RedTornado;
        images[30] = Robin;
        images[31] = Spiderman;
        images[32] = Superman;
        images[33] = TheAvengers;
        images[34] = Thor;
        images[35] = Wonderwoman;
     
        for(int i=0; i<36;i++){
        	gameButton[i].setIcon(images[generateNewRandom()]);
     
        }
    	}
     
        public class RandomNumberGenerator {
        ArrayList numbersList = new ArrayList ();
        public RandomNumberGenerator(int length) {
            for(int i=0;i<=36;i++)
                numbersList.add(i);
            Collections.shuffle(numbersList);
        }
        public int generateNewRandom(int n) {
            return numbersList.get(n);
        }
    	}
     
        public void actionPerformed(ActionEvent e) {
    		if (exitButton == e.getSource()) {
    		    System.exit(0);
    		}
    		if (replayButton == e.getSource()) {
     
    		}
        }
     
        public static void main (String[] args){
        	new MatchingGame();
        }
     
    }


  2. #2
    Super Moderator Norm's Avatar
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    Default Re: matching game random number problem

    cannot find symbol
    symbol : method generateNewRandom()
    Where is that method that takes no args defined? There is a method with the same name that takes an int as arg.
    If you don't understand my answer, don't ignore it, ask a question.

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