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Thread: rotate in java

  1. #1
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    Default rotate in java

    in paint method am drawing two rect but i want to rotate the 1st rect.



    ....
    public void paint(...)
    {
    ...
           g2d.translate(180, -50); //rotate
          g2d.rotate(Math.PI/4);
     
    g.drawRect(); //roate
     
    //i think i need to rotate the screen back? 
    //if so than how to do this?
     
    g.drawRect();//dont roate
    }


  2. #2
    Super Moderator pbrockway2's Avatar
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    Default Re: rotate in java

    //i think i need to rotate the screen back?
    //if so than how to do this?
    You can do the second rotation the same way you did the first.

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    Default Re: rotate in java

    i just change some stuff. the problem is that the 1st rect x, y, postion is getting messed up. iam not sure why. this look righ tto me.

    ///paint method
         Graphics2D g2d = (Graphics2D) g;
            AffineTransform saveAT = g2d.getTransform();
     
              g2d.translate(x+(width/2), y+(height/2));   //set orgin in rect middle
              g2d.rotate(Math.PI/4);                      //rotate
     
                g.drawRect(x,y,width,height);   //rotate this rect
     
                g2d.setTransform(saveAT); //rotate back
     
                g.drawRect(...);  //dont rotate this rect

  4. #4
    Super Moderator pbrockway2's Avatar
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    Default Re: rotate in java

    Perhaps you could post a SSCCE to illustrate the problem - not code with all your program logic, but something brief and compilable that shows the problem. It also might pay to explain what you mean by "messed up". That is, describe what the output should be as well as what does appear.

    ---

    Personally I would call drawRect() using the variable g2d - I just think the intent is clearer, but it comes to the same thing.

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