package javagame;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.*;
import org.newdawn.slick.state.*;
public class Play extends BasicGameState{
Animation bucky, movingUp, movingDown, movingLeft, movingRight;
Image worldMap;
boolean quit = false;
int [] duration = {200,200};
float buckyPositionX = 0;
float buckyPositionY = 0;
float shiftX = buckyPositionX + 360;
float shiftY = buckyPositionY + 160;
public Play(int state){
}
public void init(GameContainer gc, StateBasedGame sbg) throws SlickException{
worldMap = new Image("res/world.png");
Image[] walkUp = {new Image("res/buckysBack.png"), new Image("res/buckysBack.png")};
Image[] walkDown = {new Image("res/buckysFront.png"), new Image("res/buckysFront.png")};
Image[] walkLeft = {new Image("res/buckysLeft.png"), new Image("res/buckysLeft.png")};
Image[] walkRight = {new Image("res/buckysRight.png"), new Image("res/buckysRight.png")};
movingUp = new Animation(walkUp, duration, false);
movingDown = new Animation(walkDown, duration, false);
movingLeft = new Animation(walkLeft, duration, false);
movingRight = new Animation(walkRight, duration, false);
bucky = movingDown;
}
public void render(GameContainer gc, StateBasedGame sbg, Graphics g) throws SlickException{
worldMap.draw(buckyPositionX, buckyPositionY);
bucky.draw(shiftX, shiftY);
g.drawString("Buckys X: " + buckyPositionX +"\nBuckys Y: " +buckyPositionY, 500, 50);
if(quit==true){
g.drawString("Resume (R)", 250, 100);
g.drawString("Main Menu (M)", 250, 150);
g.drawString("Quit (Q)", 250, 200);
if(quit==false){
g.clear();
}
}
}
public void update(GameContainer gc, StateBasedGame sbg, int delta) throws SlickException{
Input input = gc.getInput();
//Up
if(input.isKeyDown(Input.KEY_UP)){
bucky = movingUp;
buckyPositionY += delta * .1f;
if(buckyPositionY>161){
buckyPositionY -= delta * .1f;
}
}
//Down
if(input.isKeyDown(Input.KEY_DOWN)){
bucky = movingDown;
buckyPositionY -= delta * .1f;
if(buckyPositionY<-598){
buckyPositionY += delta * .1f;
}
}
//Left
if(input.isKeyDown(Input.KEY_LEFT)){
bucky = movingLeft;
buckyPositionX += delta * .1f;
if(buckyPositionX>358){
buckyPositionX -= delta * .1f;
}
}
//Right
if(input.isKeyDown(Input.KEY_RIGHT)){
bucky = movingRight;
buckyPositionX -= delta * .1f;
if(buckyPositionX<-796){
buckyPositionX += delta * .1f;
}
}
//Up
if(input.isKeyDown(Input.KEY_W)){
bucky = movingUp;
buckyPositionY += delta * .1f;
if(buckyPositionY>161){
buckyPositionY -= delta * .1f;
}
}
//Down
if(input.isKeyDown(Input.KEY_S)){
bucky = movingDown;
buckyPositionY -= delta * .1f;
if(buckyPositionY<-598){
buckyPositionY += delta * .1f;
}
}
//Left
if(input.isKeyDown(Input.KEY_A)){
bucky = movingLeft;
buckyPositionX += delta * .1f;
if(buckyPositionX>358){
buckyPositionX -= delta * .1f;
}
}
//Right
if(input.isKeyDown(Input.KEY_D)){
bucky = movingRight;
buckyPositionX -= delta * .1f;
if(buckyPositionX<-796){
buckyPositionX += delta * .1f;
}
}
//escape
if(input.isKeyDown(Input.KEY_ESCAPE)){
quit = true;
}
//quit menu
if(quit==true){
if(input.isKeyDown(Input.KEY_R)){
quit = false;
}
if(input.isKeyDown(Input.KEY_M)){
sbg.enterState(0);
}
if(input.isKeyDown(Input.KEY_Q)){
System.exit(0);
}
}
}
public int getID(){
return 1;
}
}