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Thread: Incorrect call to class?

  1. #1
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    Question Incorrect call to class?

    Hey all,

    I was just wondering if my calling the ship.keyPressed() method from the Main.class is the proper way to implement keyboard controls for the ship object (assuming I wish to use key presses for other than just the ship). This approach works fine though I can't help but feel it's somehow redundant.
    Any feedback would be appreciated.

    // Main.java
    public class Main extends JFrame {
     
    	public class KeyHandler extends KeyAdapter {
    		public void keyPressed(KeyEvent e_) {
    			ship.keyPressed(e_);
    		}
    	}
    }
     
    //-----------------------------------
    // Ship.java
    public class Ship {
     
    	int x, y;
     
    	public Ship(int x_, int y_) {
    		x = x_;
    		y = y_;
    		speed = 1;
    	}
     
    	public void keyPressed(KeyEvent e_) {
    		if (e_.getKeyCode() == e_.VK_W) {
    			y -= speed;
    		}
    		if (e_.getKeyCode() == e_.VK_S) {
    			y += speed;
    		}
    	}
    }


  2. #2
    Senior Member PhHein's Avatar
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    Default Re: Incorrect call to class?

    What I'd do is something like this:
    public class KeyHandler extends KeyAdapter {
    		public void keyPressed(KeyEvent e_) {
    		    if (e_.getKeyCode() == e_.VK_W) {
    			ship.left();
    		    }
    		    if (e_.getKeyCode() == e_.VK_S) {
    			ship.right();
    		    }
    		}
    	}
    and in Ship:
    public void right(){
        y += speed;
    }

  3. The Following User Says Thank You to PhHein For This Useful Post:

    Drekinn (July 29th, 2013)

  4. #3
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    Default Re: Incorrect call to class?

    Ah yes, far more logical and efficient. Thank you.

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