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Thread: How to do a collision test with two JLables?

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    Default How to do a collision test with two JLables?

    I'm making a game where a ball bounces around the screen, and i was wondering how you would test if the ball (just a jlabel with an icon) collides with another square in the middle of the screen(another jlabel)


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    Default Re: How to do a collision test with two JLables?

    Test if the boundaries of the different shapes/objects touch or overlap.
    If you don't understand my answer, don't ignore it, ask a question.

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    Default Re: How to do a collision test with two JLables?

    yeah but how would i do that?

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    Default Re: How to do a collision test with two JLables?

    The components size (W & H) and position (x & y) are available from the class's methods.
    Read the API doc for the classes being used:
    http://docs.oracle.com/javase/7/docs/api/
    If you don't understand my answer, don't ignore it, ask a question.

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    Default Re: How to do a collision test with two JLables?

    I understand how to access the Width, Height, X, Y coordinates and everything, however how would I used those in order to test whether or not the two objects are colliding?

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    Default Re: How to do a collision test with two JLables?

    Take a piece of paper, draw two shapes that are colliding, label them with the x,y and w&h and do some math to get the values when the shapes are colliding.
    If you don't understand my answer, don't ignore it, ask a question.

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