I'm making a game where a ball bounces around the screen, and i was wondering how you would test if the ball (just a jlabel with an icon) collides with another square in the middle of the screen(another jlabel)
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I'm making a game where a ball bounces around the screen, and i was wondering how you would test if the ball (just a jlabel with an icon) collides with another square in the middle of the screen(another jlabel)
Test if the boundaries of the different shapes/objects touch or overlap.
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yeah but how would i do that?
The components size (W & H) and position (x & y) are available from the class's methods.
Read the API doc for the classes being used:
http://docs.oracle.com/javase/7/docs/api/
If you don't understand my answer, don't ignore it, ask a question.
I understand how to access the Width, Height, X, Y coordinates and everything, however how would I used those in order to test whether or not the two objects are colliding?
Take a piece of paper, draw two shapes that are colliding, label them with the x,y and w&h and do some math to get the values when the shapes are colliding.
If you don't understand my answer, don't ignore it, ask a question.